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39 行
925 B
39 行
925 B
using System;
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using System.Collections.Generic;
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using UnityEngine.Scripting;
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using System.Runtime.Serialization;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Converters;
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using Unity.Services.Relay.Http;
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namespace Unity.Services.Relay.Models
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{
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/// <summary>
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/// AllocationData model
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/// <param name="allocation">allocation param</param>
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/// </summary>
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[Preserve]
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[DataContract(Name = "AllocationData")]
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public class AllocationData
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{
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/// <summary>
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/// Creates an instance of AllocationData.
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/// </summary>
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/// <param name="allocation">allocation param</param>
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[Preserve]
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public AllocationData(Allocation allocation)
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{
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Allocation = allocation;
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}
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[Preserve]
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[DataMember(Name = "allocation", IsRequired = true, EmitDefaultValue = true)]
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public Allocation Allocation{ get; }
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}
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}
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