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using UnityEngine;
namespace Unity.Services.Core.Internal
{
static class UnityServicesInitializer
{
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterAssembliesLoaded)]
static void CreateStaticInstance()
{
UnityServices.Instance = new UnityServicesInternal(CoreRegistry.Instance);
}
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterSceneLoad)]
static void EnableServicesInitialization()
{
var instance = (UnityServicesInternal)UnityServices.Instance;
instance.EnableInitialization();
}
}
}