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25 行
545 B
25 行
545 B
using UnityEngine;
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namespace LobbyRelaySample
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{
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/// <summary>
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/// This is where your netcode would go, if you had it.
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/// </summary>
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public class ServerAddress
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{
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string m_IP;
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int m_Port;
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public ServerAddress(string ip, int port)
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{
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m_IP = ip;
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m_Port = port;
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Debug.Log($"Connected To Game Server: {ip}:{port}");
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}
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public override string ToString()
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{
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return $"{m_IP}:{m_Port}";
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}
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}
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}
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