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35 行
919 B
35 行
919 B
using System;
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using UnityEngine;
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namespace LobbyRelaySample.UI
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{
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/// <summary>
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/// UI element that is displayed when the lobby is in a particular state (e.g. counting down, in-game).
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/// </summary>
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public class ShowWhenLobbyStateUI : UIPanelBase
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{
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[SerializeField]
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LobbyState m_ShowThisWhen;
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public void LobbyChanged(LobbyState lobbyState)
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{
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if (m_ShowThisWhen.HasFlag(lobbyState))
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Show();
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else
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Hide();
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}
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public override void Start()
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{
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base.Start();
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Manager.LocalLobby.LocalLobbyState.onChanged += LobbyChanged;
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}
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public void OnDestroy()
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{
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if (GameManager.Instance == null)
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return;
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Manager.LocalLobby.LocalLobbyState.onChanged -= LobbyChanged;
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}
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}
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}
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