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using System;
using UnityEngine;
namespace LobbyRelaySample.UI
{
/// <summary>
/// UI element that is displayed when the lobby is in a particular state (e.g. counting down, in-game).
/// </summary>
public class ShowWhenLobbyStateUI : UIPanelBase
{
[SerializeField]
LobbyState m_ShowThisWhen;
public void LobbyChanged(LobbyState lobbyState)
{
if (m_ShowThisWhen.HasFlag(lobbyState))
Show();
else
Hide();
}
public override void Start()
{
base.Start();
Manager.LocalLobby.LocalLobbyState.onChanged += LobbyChanged;
}
public void OnDestroy()
{
if (GameManager.Instance == null)
return;
Manager.LocalLobby.LocalLobbyState.onChanged -= LobbyChanged;
}
}
}