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35 行
1.0 KiB
35 行
1.0 KiB
using UnityEngine;
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namespace LobbyRelaySample.UI
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{
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/// <summary>
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/// Observes the Lobby request rate limits and changes the visibility of a UIPanelBase to suit.
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/// E.g. the refresh button on the Join menu should be inactive after a refresh for long enough to avoid the lobby query rate limit.
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/// </summary>
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public class RateLimitVisibility : MonoBehaviour
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{
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[SerializeField] UIPanelBase m_target;
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[SerializeField] float m_alphaWhenHidden = 0.5f;
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[SerializeField] LobbyManager.RequestType m_requestType;
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void Start()
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{
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GameManager.Instance.LobbyManager.GetRateLimit(m_requestType).onCooldownChange += UpdateVisibility;
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}
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void OnDestroy()
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{
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if (GameManager.Instance == null || GameManager.Instance.LobbyManager == null)
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return;
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GameManager.Instance.LobbyManager.GetRateLimit(m_requestType).onCooldownChange -= UpdateVisibility;
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}
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void UpdateVisibility(bool isCoolingDown)
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{
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if (isCoolingDown)
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m_target.Hide(m_alphaWhenHidden);
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else
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m_target.Show();
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}
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}
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}
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