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70 行
1.6 KiB
70 行
1.6 KiB
using System;
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using UnityEngine;
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using UnityEngine.Events;
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namespace LobbyRelaySample.UI
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{
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public enum JoinCreateTabs
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{
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Join,
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Create
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}
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/// <summary>
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/// The panel that holds the lobby joining and creation panels.
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/// </summary>
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public class JoinCreateLobbyUI : UIPanelBase
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{
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[HideInInspector]
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public UnityEvent<JoinCreateTabs> m_OnTabChanged;
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[SerializeField] //Serialized for Visisbility in Editor
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JoinCreateTabs m_CurrentTab = JoinCreateTabs.Join;
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public JoinCreateTabs CurrentTab
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{
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get => m_CurrentTab;
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set
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{
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m_CurrentTab = value;
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m_OnTabChanged?.Invoke(m_CurrentTab);
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}
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}
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public void SetJoinTab()
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{
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CurrentTab = JoinCreateTabs.Join;
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}
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public void SetCreateTab()
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{
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CurrentTab = JoinCreateTabs.Create;
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}
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void GameStateChanged(GameState state)
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{
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if (state == GameState.JoinMenu)
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{
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m_OnTabChanged?.Invoke(m_CurrentTab);
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Show(false);
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}
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else
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{
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Hide();
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}
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}
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public override void Start()
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{
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base.Start();
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Manager.onGameStateChanged += GameStateChanged;
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}
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void OnDestroy()
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{
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if (Manager == null)
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return;
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Manager.onGameStateChanged -= GameStateChanged;
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}
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}
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}
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