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50 行
1.2 KiB
50 行
1.2 KiB
using UnityEngine;
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namespace LobbyRelaySample.UI
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{
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/// <summary>
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/// Handles the menu for a player creating a new lobby.
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/// </summary>
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public class CreateMenuUI : UIPanelBase
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{
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public JoinCreateLobbyUI m_JoinCreateLobbyUI;
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string m_ServerName;
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bool m_IsServerPrivate;
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public override void Start()
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{
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base.Start();
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m_JoinCreateLobbyUI.m_OnTabChanged.AddListener(OnTabChanged);
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}
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void OnTabChanged(JoinCreateTabs tabState)
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{
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if (tabState == JoinCreateTabs.Create)
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{
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Show();
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}
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else
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{
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Hide();
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}
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}
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public void SetServerName(string serverName)
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{
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m_ServerName = serverName;
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}
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public void SetServerPrivate(bool priv)
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{
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m_IsServerPrivate = priv;
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}
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public void OnCreatePressed()
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{
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//Disabled as it's a one-off butto call
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#pragma warning disable 4014
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GameManager.Instance.CreateLobby(m_ServerName, m_IsServerPrivate);
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#pragma warning restore 4014
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}
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}
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}
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