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namespace LobbyRelaySample.ngo
{
/// <summary>
/// Something that will handle player input while in the game.
/// </summary>
public interface IInGameInputHandler : IProvidable<IInGameInputHandler>
{
void OnPlayerInput(ulong playerId, SymbolObject selectedSymbol);
}
public class InGameInputHandlerNoop : IInGameInputHandler
{
public void OnPlayerInput(ulong playerId, SymbolObject selectedSymbol) { }
public void OnReProvided(IInGameInputHandler previousProvider) { }
}
}