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using System.Collections;
using LobbyRooms;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools;
namespace Test
{
public class LobbyTests
{
LobbyData m_LobbyData;
const int k_TestUserCount = 3;
[SetUp]
public void Setup()
{
m_LobbyData = new LobbyData();
for (int i = 0; i < k_TestUserCount; i++)
{
m_LobbyData.AddPlayer(new LobbyUser
{
ID = i.ToString()
});
}
}
[Test]
public void LobbyPlayerStateTest()
{
Assert.False(m_LobbyData.PlayersOfState(UserStatus.Ready));
m_LobbyData.LobbyUsers["0"].UserStatus = UserStatus.Ready;
Assert.False(m_LobbyData.PlayersOfState(UserStatus.Ready));
Assert.True(m_LobbyData.PlayersOfState(UserStatus.Ready, 1));
m_LobbyData.LobbyUsers["1"].UserStatus = UserStatus.Ready;
Assert.False(m_LobbyData.PlayersOfState(UserStatus.Ready));
Assert.True(m_LobbyData.PlayersOfState(UserStatus.Ready, 2));
m_LobbyData.LobbyUsers["2"].UserStatus = UserStatus.Ready;
Assert.True(m_LobbyData.PlayersOfState(UserStatus.Ready));
}
}
}