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53 行
1.6 KiB
53 行
1.6 KiB
using System;
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using System.Collections.Generic;
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using UnityEngine.Scripting;
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using System.Runtime.Serialization;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Converters;
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using Unity.Services.Lobbies.Http;
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namespace Unity.Services.Lobbies.Models
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{
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/// <summary>
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/// The body that will be returned for any failing request. We are using the [RFC 7807 Error Format](https://www.rfc-editor.org/rfc/rfc7807.html#section-3.1).
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/// <param name="status">status param</param>
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/// <param name="title">title param</param>
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/// <param name="details">details param</param>
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/// </summary>
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[Preserve]
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[DataContract(Name = "ErrorStatus")]
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public class ErrorStatus
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{
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/// <summary>
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/// The body that will be returned for any failing request. We are using the [RFC 7807 Error Format](https://www.rfc-editor.org/rfc/rfc7807.html#section-3.1).
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/// </summary>
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/// <param name="status">status param</param>
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/// <param name="title">title param</param>
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/// <param name="details">details param</param>
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[Preserve]
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public ErrorStatus(int status = default, string title = default, List<Detail> details = default)
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{
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Status = status;
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Title = title;
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Details = details;
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}
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[Preserve]
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[DataMember(Name = "status", EmitDefaultValue = false)]
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public int Status{ get; }
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[Preserve]
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[DataMember(Name = "title", EmitDefaultValue = false)]
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public string Title{ get; }
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[Preserve]
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[DataMember(Name = "details", EmitDefaultValue = false)]
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public List<Detail> Details{ get; }
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}
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}
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