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111 行
3.5 KiB
111 行
3.5 KiB
using System;
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using System.Collections;
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using Unity.Services.Core.Internal;
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using AsyncOperation = Unity.Services.Core.Internal.AsyncOperation;
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using Logger = Unity.Services.Authentication.Utilities.Logger;
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namespace Unity.Services.Authentication
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{
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class AuthenticationAsyncOperation : IAsyncOperation
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{
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AsyncOperation m_AsyncOperation;
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AuthenticationException m_AuthenticationException;
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public AuthenticationAsyncOperation()
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{
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m_AsyncOperation = new AsyncOperation();
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m_AsyncOperation.SetInProgress();
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}
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/// <summary>
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/// Complete the operation as a failure.
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/// </summary>
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public void Fail(string errorCode, string message = null, Exception innerException = null)
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{
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Fail(new AuthenticationException(errorCode, message, innerException));
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}
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/// <summary>
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/// Complete the operation as a failure with the exception.
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/// </summary>
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/// <remarks>
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/// Exception with type other than <see cref="AuthenticationException"/> are wrapped as
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/// an <see cref="AuthenticationException"/> with error code <code>AuthenticationError.UnknownError</code>.
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/// </remarks>
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public void Fail(Exception innerException)
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{
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if (innerException is AuthenticationException)
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{
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m_AuthenticationException = (AuthenticationException)innerException;
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}
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else
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{
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m_AuthenticationException = new AuthenticationException(AuthenticationError.UnknownError, null, innerException);
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}
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Logger.LogException(m_AuthenticationException);
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BeforeFail?.Invoke(this);
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m_AsyncOperation.Fail(m_AuthenticationException);
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}
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/// <summary>
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/// Complete this operation as a success.
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/// </summary>
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public void Succeed()
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{
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m_AsyncOperation.Succeed();
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}
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/// <summary>
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/// The event to invoke in case of failure right before marking the operation done.
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/// This is a good place to put some cleanup code before sending out the completed callback.
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/// </summary>
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public event Action<AuthenticationAsyncOperation> BeforeFail;
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/// <inheritdoc/>
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public bool IsDone
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{
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get => m_AsyncOperation.IsDone;
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}
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/// <inheritdoc/>
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public AsyncOperationStatus Status
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{
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get => m_AsyncOperation.Status;
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}
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/// <inheritdoc/>
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public event Action<IAsyncOperation> Completed
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{
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add => m_AsyncOperation.Completed += value;
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remove => m_AsyncOperation.Completed -= value;
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}
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/// <summary>
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/// The exception that occured during the operation if it failed.
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/// The value can be set before the operation is done.
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/// </summary>
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public AuthenticationException Exception
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{
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get => m_AuthenticationException;
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}
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/// <inheritdoc/>
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Exception IAsyncOperation.Exception
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{
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get => m_AuthenticationException;
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}
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/// <inheritdoc/>
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bool IEnumerator.MoveNext() => !IsDone;
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/// <inheritdoc/>
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/// <remarks>
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/// Left empty because we don't support operation reset.
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/// </remarks>
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void IEnumerator.Reset() {}
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/// <inheritdoc/>
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object IEnumerator.Current => null;
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}
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}
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