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UnityJacob a5704e9b feat: rest of the lifecycle working 2 年前
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InGameLogic.prefab feat: rest of the lifecycle working 2 年前
InGameLogic.prefab.meta Initial network behavior - When entering the InGame state, players will disable menu components and the host will spawn networked objects for the symbols. They can move with Rigidbody physics for all players. Returning to the menu cleans up. Note that this currently only works with a local network connection. 3 年前
IntroAnimation.anim Adding an outro sequence that shows the scores briefly before returning to the lobby. Adding basic UI layering for the minigame assets (target sequence renders over everything, cursors and names render over everything else, etc.). 3 年前
IntroAnimation.anim.meta Adding a basic intro to the minigame. 3 年前
IntroOutroAnimator.controller Adding an outro sequence that shows the scores briefly before returning to the lobby. Adding basic UI layering for the minigame assets (target sequence renders over everything, cursors and names render over everything else, etc.). 3 年前
IntroOutroAnimator.controller.meta Adding a basic intro to the minigame. 3 年前
NetworkManager.prefab BROKEN ( New NGO NetworkManager pattern causes initialization issues) 3 年前
NetworkManager.prefab.meta BROKEN ( New NGO NetworkManager pattern causes initialization issues) 3 年前
OutroAnimation.anim Adding an outro sequence that shows the scores briefly before returning to the lobby. Adding basic UI layering for the minigame assets (target sequence renders over everything, cursors and names render over everything else, etc.). 3 年前
OutroAnimation.anim.meta Adding an outro sequence that shows the scores briefly before returning to the lobby. Adding basic UI layering for the minigame assets (target sequence renders over everything, cursors and names render over everything else, etc.). 3 年前
PlayerCursor.prefab Added CursorSprite for OtherPlayers 3 年前
PlayerCursor.prefab.meta Players have cursors that they control that will collide with symbol objects. On a click, the host checks for proximity to a symbol object and "destroys" one if it was clicked on. 3 年前
SymbolContainer.prefab NGO Error spam Fix. 3 年前
SymbolContainer.prefab.meta Initial network behavior - When entering the InGame state, players will disable menu components and the host will spawn networked objects for the symbols. They can move with Rigidbody physics for all players. Returning to the menu cleans up. Note that this currently only works with a local network connection. 3 年前
SymbolData.asset star grid update and wobbly border 3 年前
SymbolData.asset.meta Initial network behavior - When entering the InGame state, players will disable menu components and the host will spawn networked objects for the symbols. They can move with Rigidbody physics for all players. Returning to the menu cleans up. Note that this currently only works with a local network connection. 3 年前
SymbolObject.prefab NGO Error spam Fix. 3 年前
SymbolObject.prefab.meta Initial network behavior - When entering the InGame state, players will disable menu components and the host will spawn networked objects for the symbols. They can move with Rigidbody physics for all players. Returning to the menu cleans up. Note that this currently only works with a local network connection. 3 年前