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using NUnit.Framework;
using Unity.Networking.Transport.Utilities;
using Unity.Networking.Transport.Utilities.LowLevel.Unsafe;
using Unity.Jobs;
using Unity.Collections;
using System.Collections.Generic;
namespace Unity.Networking.Transport.Tests
{
public class NetworkUtilities_Tests
{
[Test]
public void NativeMultiQueue_SimpleScenarios()
{
using (NativeMultiQueue<int> eventQ = new NativeMultiQueue<int>(5))
{
for (int connection = 0; connection < 5; connection++)
{
// Test Add
int item = 0;
eventQ.Enqueue(connection, 1);
eventQ.Enqueue(connection, 1);
eventQ.Enqueue(connection, 1);
eventQ.Enqueue(connection, 1);
eventQ.Enqueue(connection, 1);
// Add grows capacity
eventQ.Enqueue(connection, 1);
// Test Rem
Assert.True(eventQ.Dequeue(connection, out item));
Assert.True(eventQ.Dequeue(connection, out item));
Assert.True(eventQ.Dequeue(connection, out item));
Assert.True(eventQ.Dequeue(connection, out item));
Assert.True(eventQ.Dequeue(connection, out item));
// Remove with grown capacity
Assert.True(eventQ.Dequeue(connection, out item));
}
}
}
struct FreeJob : IJobParallelFor
{
public UnsafeAtomicFreeList freeList;
public void Execute(int i)
{
var indices = new NativeArray<int>(100, Allocator.Temp);
for (int asd = 0; asd < indices.Length; ++asd)
indices[asd] = freeList.Pop();
for (int asd = 0; asd < indices.Length; ++asd)
{
if (indices[asd] >= 0)
freeList.Push(indices[asd]);
}
}
}
[Test]
//[Repeat( 25 )]
public void AtomicFreeList()
{
using (var freeList = new UnsafeAtomicFreeList(1024, Allocator.Persistent))
{
var job = new FreeJob {freeList = freeList};
job.Schedule(1024*100, 1).Complete();
var foo = new HashSet<int>();
for (int i = 0; i < freeList.Capacity; ++i)
{
var idx = freeList.Pop();
Assert.IsTrue(idx < 1024 && idx >= 0);
Assert.IsFalse(foo.Contains(idx));
}
Assert.AreEqual(-1, freeList.Pop());
}
}
}
}