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66 行
3.2 KiB
66 行
3.2 KiB
// This file is generated. Do not modify by hand.
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// XML documentation file not found. To check if public methods have XML comments,
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// make sure the XML doc file is present and located next to the scraped dll
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namespace Unity.Services.Authentication
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{
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public static class AuthenticationError
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{
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public const string AuthCodeNotFound = AUTH_CODE_NOT_FOUND;
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public const string ClientInvalidUserState = CLIENT_INVALID_USER_STATE;
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public const string ClientNoActiveSession = CLIENT_NO_ACTIVE_SESSION;
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public const string EntityExists = ENTITY_EXISTS;
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public const string InvalidAccessToken = INVALID_ACCESS_TOKEN;
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public const string InvalidParameters = INVALID_PARAMETERS;
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public const string NetworkError = NETWORK_ERROR;
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public const string PermissionDenied = PERMISSION_DENIED;
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public const string UnknownError = UNKNOWN_ERROR;
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}
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public class AuthenticationException : System.Exception
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{
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public string ErrorCode { get; }
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public AuthenticationException(string errorCode) {}
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public AuthenticationException(string errorCode, string message) {}
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public AuthenticationException(string errorCode, string message, System.Exception innerException) {}
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}
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public class AuthenticationService
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{
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public static Unity.Services.Authentication.IAuthenticationService Instance { get; }
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public AuthenticationService() {}
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}
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public interface IAuthenticationService
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{
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public event System.Action SignedIn;
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public event System.Action SignedOut;
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public event System.Action<Unity.Services.Authentication.AuthenticationException> SignInFailed;
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public abstract string AccessToken { get; }
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public abstract bool IsSignedIn { get; }
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public abstract string PlayerId { get; }
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public abstract void ApplicationUnpaused();
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public abstract System.Threading.Tasks.Task LinkWithAppleAsync(string idToken);
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public abstract System.Threading.Tasks.Task LinkWithFacebookAsync(string accessToken);
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public abstract System.Threading.Tasks.Task LinkWithGoogleAsync(string idToken);
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public abstract System.Threading.Tasks.Task LinkWithSteamAsync(string sessionTicket);
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public abstract System.Threading.Tasks.Task SignInAnonymouslyAsync();
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public abstract System.Threading.Tasks.Task SignInWithAppleAsync(string idToken);
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public abstract System.Threading.Tasks.Task SignInWithFacebookAsync(string accessToken);
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public abstract System.Threading.Tasks.Task SignInWithGoogleAsync(string idToken);
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public abstract System.Threading.Tasks.Task SignInWithSessionTokenAsync();
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public abstract System.Threading.Tasks.Task SignInWithSteamAsync(string sessionTicket);
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public abstract void SignOut();
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}
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}
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namespace Unity.Services.Authentication.Utilities
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{
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public enum LogLevel
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{
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public const Unity.Services.Authentication.Utilities.LogLevel ErrorsOnly = 1;
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public const Unity.Services.Authentication.Utilities.LogLevel Off = 0;
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public int value__;
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public const Unity.Services.Authentication.Utilities.LogLevel Verbose = 3;
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public const Unity.Services.Authentication.Utilities.LogLevel WarningsAndErrors = 2;
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}
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}
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