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// This file is generated. Do not modify by hand.
// XML documentation file not found. To check if public methods have XML comments,
// make sure the XML doc file is present and located next to the scraped dll
namespace Unity.Services.Authentication
{
public static class AuthenticationError
{
public const string AuthCodeNotFound = AUTH_CODE_NOT_FOUND;
public const string ClientInvalidUserState = CLIENT_INVALID_USER_STATE;
public const string ClientNoActiveSession = CLIENT_NO_ACTIVE_SESSION;
public const string EntityExists = ENTITY_EXISTS;
public const string InvalidAccessToken = INVALID_ACCESS_TOKEN;
public const string InvalidParameters = INVALID_PARAMETERS;
public const string NetworkError = NETWORK_ERROR;
public const string PermissionDenied = PERMISSION_DENIED;
public const string UnknownError = UNKNOWN_ERROR;
}
public class AuthenticationException : System.Exception
{
public string ErrorCode { get; }
public AuthenticationException(string errorCode) {}
public AuthenticationException(string errorCode, string message) {}
public AuthenticationException(string errorCode, string message, System.Exception innerException) {}
}
public class AuthenticationService
{
public static Unity.Services.Authentication.IAuthenticationService Instance { get; }
public AuthenticationService() {}
}
public interface IAuthenticationService
{
public event System.Action SignedIn;
public event System.Action SignedOut;
public event System.Action<Unity.Services.Authentication.AuthenticationException> SignInFailed;
public abstract string AccessToken { get; }
public abstract bool IsSignedIn { get; }
public abstract string PlayerId { get; }
public abstract void ApplicationUnpaused();
public abstract System.Threading.Tasks.Task LinkWithAppleAsync(string idToken);
public abstract System.Threading.Tasks.Task LinkWithFacebookAsync(string accessToken);
public abstract System.Threading.Tasks.Task LinkWithGoogleAsync(string idToken);
public abstract System.Threading.Tasks.Task LinkWithSteamAsync(string sessionTicket);
public abstract System.Threading.Tasks.Task SignInAnonymouslyAsync();
public abstract System.Threading.Tasks.Task SignInWithAppleAsync(string idToken);
public abstract System.Threading.Tasks.Task SignInWithFacebookAsync(string accessToken);
public abstract System.Threading.Tasks.Task SignInWithGoogleAsync(string idToken);
public abstract System.Threading.Tasks.Task SignInWithSessionTokenAsync();
public abstract System.Threading.Tasks.Task SignInWithSteamAsync(string sessionTicket);
public abstract void SignOut();
}
}
namespace Unity.Services.Authentication.Utilities
{
public enum LogLevel
{
public const Unity.Services.Authentication.Utilities.LogLevel ErrorsOnly = 1;
public const Unity.Services.Authentication.Utilities.LogLevel Off = 0;
public int value__;
public const Unity.Services.Authentication.Utilities.LogLevel Verbose = 3;
public const Unity.Services.Authentication.Utilities.LogLevel WarningsAndErrors = 2;
}
}