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95 行
3.6 KiB
95 行
3.6 KiB
using System;
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using System.Collections;
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using LobbyRelaySample.relay;
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using NUnit.Framework;
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using Unity.Services.Relay.Models;
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using UnityEngine;
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using UnityEngine.TestTools;
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namespace Test
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{
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/// <summary>
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/// Accesses the Authentication and Relay services in order to ensure we can connect to Relay and retrieve a join code.
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/// RelayUtp* wraps the Relay API, so go through that in practice. This simply ensures the connection to the Lobby service is functional.
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///
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/// If the tests pass, you can assume you are connecting to the Relay service itself properly.
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/// </summary>
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public class RelayRoundTripTests
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{
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private LobbyRelaySample.Auth.SubIdentity_Authentication m_auth;
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private bool m_didSigninComplete = false;
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[OneTimeSetUp]
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public void Setup()
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{
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m_auth = new LobbyRelaySample.Auth.SubIdentity_Authentication(() => { m_didSigninComplete = true; });
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}
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[OneTimeTearDown]
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public void Teardown()
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{
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m_auth?.Dispose();
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}
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/// <summary>
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/// Create a Relay allocation, request a join code, and then join. Note that this is purely to ensure the service is functioning;
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/// in practice, the RelayUtpSetup does more work to bind to the allocation and has slightly different logic for hosts vs. clients.
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/// </summary>
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[UnityTest]
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public IEnumerator DoBaseRoundTrip()
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{
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if (!m_didSigninComplete)
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yield return new WaitForSeconds(3);
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if (!m_didSigninComplete)
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Assert.Fail("Did not sign in.");
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yield return new WaitForSeconds(1); // To prevent a possible 429 after a previous test.
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// Allocation
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float timeout = 5;
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Allocation allocation = null;
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RelayAPIInterface.AllocateAsync(4, (a) => { allocation = a; });
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while (allocation == null && timeout > 0)
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{
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yield return new WaitForSeconds(0.25f);
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timeout -= 0.25f;
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}
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Assert.Greater(timeout, 0, "Timeout Check (Allocate)");
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Guid allocationId = allocation.AllocationId;
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var allocationIP = allocation.RelayServer.IpV4;
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var allocationPort = allocation.RelayServer.Port;
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Assert.NotNull(allocationId);
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Assert.NotNull(allocationIP);
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Assert.NotNull(allocationPort);
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// Join code retrieval
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timeout = 5;
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string joinCode = null;
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RelayAPIInterface.GetJoinCodeAsync(allocationId, (j) => { joinCode = j; });
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while (joinCode == null && timeout > 0)
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{
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yield return new WaitForSeconds(0.25f);
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timeout -= 0.25f;
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}
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Assert.Greater(timeout, 0, "Timeout Check (JoinCode)");
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Assert.False(string.IsNullOrEmpty(joinCode));
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// Joining with the join code
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timeout = 5;
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JoinAllocation joinResponse = null;
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RelayAPIInterface.JoinAsync(joinCode, (j) => { joinResponse = j; });
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while (joinResponse == null && timeout > 0)
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{
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yield return new WaitForSeconds(0.25f);
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timeout -= 0.25f;
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}
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Assert.Greater(timeout, 0, "Timeout Check (Join)");
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var codeIp = joinResponse.RelayServer.IpV4;
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var codePort = joinResponse.RelayServer.Port;
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Assert.AreEqual(codeIp, allocationIP);
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Assert.AreEqual(codePort, allocationPort);
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}
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}
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}
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