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37 行
1.3 KiB
37 行
1.3 KiB
using System;
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namespace LobbyRelaySample
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{
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/// <summary>
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/// Something that exposes some data that, when changed, an observer would want to be notified about automatically.
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/// Used for UI elements and for keeping our local Lobby state synchronized with the remote Lobby service data.
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///
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/// In your Observed child implementations, be sure to call OnChanged when setting the value of any property.
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/// </summary>
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/// <typeparam name="T">The type of object to be observed.</typeparam>
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public abstract class Observed<T>
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{
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/// <summary>
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/// If you want to copy all of the values, and only trigger OnChanged once.
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/// </summary>
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/// <param name="oldObserved"></param>
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public abstract void CopyObserved(T oldObserved);
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public Action<T> onChanged { get; set; }
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public Action<T> onDestroyed { get; set; }
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/// <summary>
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/// Should be implemented into every public property of the observed
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/// </summary>
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/// <param name="observed">Instance of the observed that changed.</param>
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protected void OnChanged(T observed)
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{
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onChanged?.Invoke(observed);
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}
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protected void OnDestroy(T observed)
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{
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onDestroyed?.Invoke(observed);
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}
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}
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}
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