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18 行
503 B
18 行
503 B
using System.Collections.Generic;
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using UnityEngine;
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namespace LobbyRelaySample.ngo
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{
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public class SymbolData : ScriptableObject
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{
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[SerializeField] public List<Sprite> m_availableSymbols;
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public int SymbolCount => m_availableSymbols.Count;
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public Sprite GetSymbolForIndex(int index)
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{
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if (index < 0 || index >= m_availableSymbols.Count)
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index = 0;
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return m_availableSymbols[index];
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}
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}
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}
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