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31 行
1.3 KiB
31 行
1.3 KiB
using System;
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using Unity.Services.Lobbies;
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namespace LobbyRelaySample.lobby
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{
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public class AsyncRequestLobby : AsyncRequest
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{
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private static AsyncRequestLobby s_instance;
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public static AsyncRequestLobby Instance
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{
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get
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{ if (s_instance == null)
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s_instance = new AsyncRequestLobby();
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return s_instance;
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}
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}
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/// <summary>
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/// The Lobby service will wrap HTTP errors in LobbyServiceExceptions. We can filter on LobbyServiceException.Reason for custom behavior.
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/// </summary>
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protected override void ParseServiceException(Exception e)
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{
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if (!(e is LobbyServiceException))
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return;
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var lobbyEx = e as LobbyServiceException;
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if (lobbyEx.Reason == LobbyExceptionReason.RateLimited) // We have other ways of preventing players from hitting the rate limit, so the developer-facing 429 error is sufficient here.
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return;
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Locator.Get.Messenger.OnReceiveMessage(MessageType.DisplayErrorPopup, $"Lobby Error: {lobbyEx.Message} ({lobbyEx.InnerException.Message})"); // Lobby error type, then HTTP error type.
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}
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}
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}
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