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58 行
1.9 KiB
58 行
1.9 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace LobbyRelaySample.UI
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{
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public class LobbyUserVolumeUI : MonoBehaviour
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{
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[SerializeField]
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private UIPanelBase m_volumeSliderContainer;
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[SerializeField]
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private UIPanelBase m_muteButtonContainer;
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[SerializeField]
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[Tooltip("This is shown for other players, to mute them.")]
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private GameObject m_muteIcon;
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[SerializeField]
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[Tooltip("This is shown for the local player, to make it clearer that they are muting themselves.")]
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private GameObject m_micIcon;
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public bool IsLocalPlayer { private get; set; }
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public void EnableVoice()
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{
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if (IsLocalPlayer)
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{
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m_volumeSliderContainer.Hide(0);
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m_muteButtonContainer.Show();
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m_muteIcon.SetActive(false);
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m_micIcon.SetActive(true);
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}
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else
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{
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m_volumeSliderContainer.Show();
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m_muteButtonContainer.Show();
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m_muteIcon.SetActive(true);
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m_micIcon.SetActive(false);
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}
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}
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public void DisableVoice()
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{
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m_volumeSliderContainer.Hide(0.4f);
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m_muteButtonContainer.Hide(0.4f);
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m_muteIcon.SetActive(true);
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m_micIcon.SetActive(false);
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}
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/* TODO : If we can hook in the volume from a user, we can plug it in here.
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/// <summary>
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/// Controls the visibility of the volume rings to show activity levels of the voice channel on this user.
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/// </summary>
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/// <param name="normalizedVolume"></param>
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public void OnSoundDetected(float normalizedVolume)
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{
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m_voiceRings.alpha = normalizedVolume;
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}
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*/
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}
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}
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