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nathaniel.buck@unity3d.com 4d694cb8 Instead of the local player seeing the simulated cursor object, they will now instead see just their actual cursor with the same image, to cover up the visual lag a bit. (They can still see the lag happening with the click particles, which should still demonstrate the point.) 3 年前
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Background Merge from all the NGO minigame branches, together! 3 年前
Borders Merge from all the NGO minigame branches, together! 3 年前
Font 3 年前
Glyph Merge from NGO cleanup branch 3 年前
Icons Instead of the local player seeing the simulated cursor object, they will now instead see just their actual cursor with the same image, to cover up the visual lag a bit. (They can still see the lag happening with the click particles, which should still demonstrate the point.) 3 年前
VFX Clearing out unreferenced assets, which I assume are no longer necessary. 3 年前
Background.meta Added ne UI Art Assets 3 年前
Borders.meta Added new Borders and replaced some UI elements for testing 3 年前
Font.meta Added fonts, icon art and consolidated icons into same folder. 3 年前
Glyph.meta Icon and talisman setup 3 年前
Icons.meta Added ne UI Art Assets 3 年前
VFX.meta Animated Starfield for Icon BG Masks 3 年前