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Jacob Stove Lorentzen a5ac6a0d Adding new Packages 3 年前
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Documentation~ Branch with Beta packages included. 3 年前
Editor Package updates happened, so I need to update the packages, but I don't want to bring in the branch with the existing rate limiting workaround at the same time. So, this is its own changeset. This should match the state of the closed_beta_package_update branch. 3 年前
Runtime Adding new Packages 3 年前
CHANGELOG.md Package updates happened, so I need to update the packages, but I don't want to bring in the branch with the existing rate limiting workaround at the same time. So, this is its own changeset. This should match the state of the closed_beta_package_update branch. 3 年前
CHANGELOG.md.meta Branch with Beta packages included. 3 年前
Editor.meta Branch with Beta packages included. 3 年前
LICENSE.md Branch with Beta packages included. 3 年前
LICENSE.md.meta Branch with Beta packages included. 3 年前
README.md Branch with Beta packages included. 3 年前
README.md.meta Branch with Beta packages included. 3 年前
Runtime.meta Branch with Beta packages included. 3 年前
Third Party Notices.md Package updates happened, so I need to update the packages, but I don't want to bring in the branch with the existing rate limiting workaround at the same time. So, this is its own changeset. This should match the state of the closed_beta_package_update branch. 3 年前
Third Party Notices.md.meta Package updates happened, so I need to update the packages, but I don't want to bring in the branch with the existing rate limiting workaround at the same time. So, this is its own changeset. This should match the state of the closed_beta_package_update branch. 3 年前
package.json Package updates happened, so I need to update the packages, but I don't want to bring in the branch with the existing rate limiting workaround at the same time. So, this is its own changeset. This should match the state of the closed_beta_package_update branch. 3 年前
package.json.meta Branch with Beta packages included. 3 年前

README.md

Services Core

This package defines common components used by multiple Game Service packages. These are standardized and aim to unify the overall experience of working with Game Service packages.