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19 行
545 B
19 行
545 B
using TMPro;
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using UnityEngine;
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namespace LobbyRelaySample.UI
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{
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/// <summary>
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/// Controls a button which will set the local player's emote state when pressed. This demonstrates a player updating their data within the room.
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/// </summary>
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public class EmoteButtonUI : MonoBehaviour
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{
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[SerializeField]
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private EmoteType m_emoteType;
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public void SetPlayerEmote()
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{
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Locator.Get.Messenger.OnReceiveMessage(MessageType.UserSetEmote, m_emoteType);
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}
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}
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}
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