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90 行
3.2 KiB
90 行
3.2 KiB
using System;
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using System.Collections.Generic;
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namespace LobbyRelaySample.Auth
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{
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/// <summary>
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/// Each context will have its own identity needs, so we'll allow each to define whatever parameters it needs.
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/// Anything that accesses the contents should know what it's looking for.
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/// </summary>
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public class SubIdentity : Observed<SubIdentity>
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{
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protected Dictionary<string, string> m_contents = new Dictionary<string, string>();
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public string GetContent(string key)
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{
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if (!m_contents.ContainsKey(key))
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m_contents.Add(key, null); // Not alerting observers via OnChanged until the value is actually present (especially since this could be called by an observer, which would be cyclical).
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return m_contents[key];
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}
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public void SetContent(string key, string value)
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{
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if (!m_contents.ContainsKey(key))
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m_contents.Add(key, value);
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else
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m_contents[key] = value;
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OnChanged(this);
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}
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public override void CopyObserved(SubIdentity oldObserved)
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{
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m_contents = oldObserved.m_contents;
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}
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}
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public enum IIdentityType { Local = 0, Auth }
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public interface IIdentity : IProvidable<IIdentity>
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{
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SubIdentity GetSubIdentity(IIdentityType identityType);
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}
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public class IdentityNoop : IIdentity
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{
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public SubIdentity GetSubIdentity(IIdentityType identityType) { return null; }
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public void OnReProvided(IIdentity other) { }
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}
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/// <summary>
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/// Our internal representation of a player, wrapping the data required for interfacing with the identities of that player in the services.
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/// One will be created for the local player, as well as for each other member of the lobby.
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/// </summary>
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public class Identity : IIdentity, IDisposable
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{
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private Dictionary<IIdentityType, SubIdentity> m_subIdentities = new Dictionary<IIdentityType, SubIdentity>();
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public Identity()
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{
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m_subIdentities.Add(IIdentityType.Local, new SubIdentity());
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m_subIdentities.Add(IIdentityType.Auth, new SubIdentity_Authentication());
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}
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public Identity(Action callbackOnAuthLogin)
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{
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m_subIdentities.Add(IIdentityType.Local, new SubIdentity());
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m_subIdentities.Add(IIdentityType.Auth, new SubIdentity_Authentication(callbackOnAuthLogin));
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}
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public SubIdentity GetSubIdentity(IIdentityType identityType)
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{
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return m_subIdentities[identityType];
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}
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public void OnReProvided(IIdentity prev)
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{
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if (prev is Identity)
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{
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Identity prevIdentity = prev as Identity;
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foreach (var entry in prevIdentity.m_subIdentities)
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m_subIdentities.Add(entry.Key, entry.Value);
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}
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}
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public void Dispose()
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{
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foreach (var sub in m_subIdentities)
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if (sub.Value is IDisposable)
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(sub.Value as IDisposable).Dispose();
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}
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}
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}
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