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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Serialization;
using UnityEngine.UI;
namespace GameLobby.UI
{
[RequireComponent(typeof(Image))]
public class UITinter : MonoBehaviour
{
[SerializeField]
Color[] m_TintColors;
Image m_Image;
void Awake()
{
m_Image = GetComponent<Image>();
}
public void SetToColor(bool firstTwoColors)
{
int colorInt = firstTwoColors ? 1 : 0;
if (colorInt >= m_TintColors.Length)
return;
m_Image.color = m_TintColors[colorInt];
}
public void SetToColor(int colorInt)
{
if (colorInt >= m_TintColors.Length)
return;
m_Image.color = m_TintColors[colorInt];
}
}
}