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408 B

using UnityEngine;
namespace LobbyRelaySample.UI
{
/// <summary>
/// After connecting to Relay, the host can use this to end the game, returning to the regular lobby state.
/// </summary>
public class EndGameButtonUI : MonoBehaviour
{
public void EndGame()
{
Locator.Get.Messenger.OnReceiveMessage(MessageType.EndGame, null);
}
}
}