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using TMPro;
using UnityEngine;
namespace LobbyRelaySample.UI
{
/// <summary>
/// Controls a button which will set the local player's emote state when pressed. This demonstrates a player updating their data within the room.
/// </summary>
public class EmoteButtonUI : MonoBehaviour
{
[SerializeField]
private EmoteType m_emoteType;
public void SetPlayerEmote()
{
Locator.Get.Messenger.OnReceiveMessage(MessageType.UserSetEmote, m_emoteType);
}
}
}