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using System;
using UnityEngine;
namespace LobbyRelaySample.ngo
{
/// <summary>
/// Used by the host to deactivate symbol objects once they're off-screen.
/// </summary>
[RequireComponent(typeof(Collider))]
public class SymbolKillVolume : MonoBehaviour
{
private bool m_isInitialized = false;
private Action m_onSymbolCollided;
public void Initialize(Action onSymbolCollided)
{
m_onSymbolCollided = onSymbolCollided;
m_isInitialized = true;
}
public void OnTriggerEnter(Collider other)
{
if (!m_isInitialized)
return;
SymbolObject symbolObj = other.GetComponent<SymbolObject>();
if (symbolObj != null)
{
symbolObj.HideSymbol_ServerRpc();
m_onSymbolCollided?.Invoke();
}
}
}
}