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using System;
namespace Unity.Services.Core
{
/// <summary>
/// Default implementation for <see cref="IAsyncOperationAwaiter"/>.
/// </summary>
struct AsyncOperationAwaiter : IAsyncOperationAwaiter
{
IAsyncOperation m_Operation;
/// <summary>
/// Create an awaiter for the given <paramref name="asyncOperation"/>.
/// </summary>
/// <param name="asyncOperation">
/// The operation to await.
/// </param>
public AsyncOperationAwaiter(IAsyncOperation asyncOperation)
{
m_Operation = asyncOperation;
}
/// <summary>
/// Schedules the continuation action that's invoked when the instance completes.
/// </summary>
/// <param name="continuation">
/// The action to invoke when the operation completes.
/// </param>
/// <remarks>
/// Straightforward implementation of <see cref="System.Runtime.CompilerServices.ICriticalNotifyCompletion"/>.
/// </remarks>
public void OnCompleted(Action continuation)
{
m_Operation.Completed += operation => continuation();
}
/// <inheritdoc cref="OnCompleted"/>
public void UnsafeOnCompleted(Action continuation)
{
m_Operation.Completed += operation => continuation();
}
/// <inheritdoc/>
public bool IsCompleted => m_Operation.IsDone;
/// <inheritdoc/>
public void GetResult()
{
if (m_Operation.Status == AsyncOperationStatus.Failed
|| m_Operation.Status == AsyncOperationStatus.Cancelled)
{
throw m_Operation.Exception;
}
}
}
/// <summary>
/// Default implementation for <see cref="IAsyncOperationAwaiter{T}"/>.
/// </summary>
/// <typeparam name="T">
/// The result's type of the awaited operation.
/// </typeparam>
struct AsyncOperationAwaiter<T> : IAsyncOperationAwaiter<T>
{
IAsyncOperation<T> m_Operation;
/// <summary>
/// Create an awaiter for the given <paramref name="asyncOperation"/>.
/// </summary>
/// <param name="asyncOperation">
/// The operation to await.
/// </param>
public AsyncOperationAwaiter(IAsyncOperation<T> asyncOperation)
{
m_Operation = asyncOperation;
}
/// <inheritdoc cref="AsyncOperationAwaiter.OnCompleted"/>
public void OnCompleted(Action continuation)
{
m_Operation.Completed += obj => continuation();
}
/// <inheritdoc cref="AsyncOperationAwaiter.UnsafeOnCompleted"/>
public void UnsafeOnCompleted(Action continuation)
{
m_Operation.Completed += obj => continuation();
}
/// <inheritdoc/>
public bool IsCompleted => m_Operation.IsDone;
/// <inheritdoc/>
public T GetResult()
{
if (m_Operation.Status == AsyncOperationStatus.Failed
|| m_Operation.Status == AsyncOperationStatus.Cancelled)
{
throw m_Operation.Exception;
}
return m_Operation.Result;
}
}
}