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64 行
1.3 KiB

using System;
using UnityEngine.Scripting;
using Unity.Services.Relay;
namespace Unity.Services.Relay.Http
{
[Serializable]
[Preserve]
public class HttpException : Exception
{
[Preserve]
public HttpClientResponse Response;
[Preserve]
public HttpException() : base()
{
}
[Preserve]
public HttpException(string message) : base(message)
{
}
[Preserve]
public HttpException(string message, Exception inner) : base(message, inner)
{
}
[Preserve]
public HttpException(HttpClientResponse response) : base(response.ErrorMessage)
{
Response = response;
}
}
[Serializable]
[Preserve]
public class HttpException<T> : HttpException
{
[Preserve]
public T ActualError;
[Preserve]
public HttpException() : base()
{
}
[Preserve]
public HttpException(string message) : base(message)
{
}
[Preserve]
public HttpException(string message, Exception inner) : base(message, inner)
{
}
[Preserve]
public HttpException(HttpClientResponse response, T actualError) : base(response)
{
ActualError = actualError;
}
}
}