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21 行
541 B
21 行
541 B
using UnityEngine;
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namespace LobbyRelaySample.UI
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{
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/// <summary>
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/// Watches for changes in the game state to/from the main menu.
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/// </summary>
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[RequireComponent(typeof(LocalGameStateObserver))]
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public class MainMenuUI : ObserverPanel<LocalGameState>
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{
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public override void ObservedUpdated(LocalGameState observed)
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{
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if (observed.State == GameState.Menu)
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Show();
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else
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{
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Hide();
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}
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}
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}
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}
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