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24 行
633 B
24 行
633 B
using UnityEngine;
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namespace LobbyRelaySample.UI
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{
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/// <summary>
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/// Show or hide a UI element based on the current GameState (e.g. in a lobby).
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/// </summary>
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[RequireComponent(typeof(LocalGameStateObserver))]
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public class GameStateVisibilityUI : ObserverPanel<LocalGameState>
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{
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[SerializeField]
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GameState ShowThisWhen;
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public override void ObservedUpdated(LocalGameState observed)
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{
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if (!ShowThisWhen.HasFlag(observed.State))
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Hide();
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else
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{
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Show();
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}
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}
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}
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}
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