您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
nathaniel.buck@unity3d.com 2bd692a3 Package updates happened, so I need to update the packages, but I don't want to bring in the branch with the existing rate limiting workaround at the same time. So, this is its own changeset. This should match the state of the closed_beta_package_update branch. 3 年前
..
BackendHelpers Package updates happened, so I need to update the packages, but I don't want to bring in the branch with the existing rate limiting workaround at the same time. So, this is its own changeset. This should match the state of the closed_beta_package_update branch. 3 年前
Configuration Package updates happened, so I need to update the packages, but I don't want to bring in the branch with the existing rate limiting workaround at the same time. So, this is its own changeset. This should match the state of the closed_beta_package_update branch. 3 年前
EditorGameService Package updates happened, so I need to update the packages, but I don't want to bring in the branch with the existing rate limiting workaround at the same time. So, this is its own changeset. This should match the state of the closed_beta_package_update branch. 3 年前
ProjectStateManagement Package updates happened, so I need to update the packages, but I don't want to bring in the branch with the existing rate limiting workaround at the same time. So, this is its own changeset. This should match the state of the closed_beta_package_update branch. 3 年前
ServiceActivationPopup Branch with Beta packages included. 3 年前
UiHelpers Branch with Beta packages included. 3 年前
UserRoleManagement Package updates happened, so I need to update the packages, but I don't want to bring in the branch with the existing rate limiting workaround at the same time. So, this is its own changeset. This should match the state of the closed_beta_package_update branch. 3 年前
Utils Package updates happened, so I need to update the packages, but I don't want to bring in the branch with the existing rate limiting workaround at the same time. So, this is its own changeset. This should match the state of the closed_beta_package_update branch. 3 年前
AssemblyInfo.cs Branch with Beta packages included. 3 年前
AssemblyInfo.cs.meta Branch with Beta packages included. 3 年前
BackendHelpers.meta Branch with Beta packages included. 3 年前
Configuration.meta Branch with Beta packages included. 3 年前
EditorGameService.meta Branch with Beta packages included. 3 年前
ProjectStateManagement.meta Branch with Beta packages included. 3 年前
ServiceActivationPopup.meta Branch with Beta packages included. 3 年前
UiHelpers.meta Branch with Beta packages included. 3 年前
Unity.Services.Core.Editor.api Branch with Beta packages included. 3 年前
Unity.Services.Core.Editor.api.meta Branch with Beta packages included. 3 年前
Unity.Services.Core.Editor.asmdef Branch with Beta packages included. 3 年前
Unity.Services.Core.Editor.asmdef.meta Branch with Beta packages included. 3 年前
UserRoleManagement.meta Branch with Beta packages included. 3 年前
Utils.meta Package updates happened, so I need to update the packages, but I don't want to bring in the branch with the existing rate limiting workaround at the same time. So, this is its own changeset. This should match the state of the closed_beta_package_update branch. 3 年前