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112 行
4.4 KiB
112 行
4.4 KiB
using System;
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using System.Threading.Tasks;
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using Unity.Services.Relay;
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using Unity.Services.Relay.Allocations;
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using Unity.Services.Relay.Models;
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using UnityEngine;
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namespace LobbyRelaySample.Relay
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{
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/// <summary>
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/// Does all the interaction with relay.
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/// </summary>
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public static class RelayInterface
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{
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private class InProgressRequest<T>
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{
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public InProgressRequest(Task<T> task, Action<T> onComplete)
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{
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DoRequest(task, onComplete);
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}
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private async void DoRequest(Task<T> task, Action<T> onComplete)
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{
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T result = default;
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string currentTrace = System.Environment.StackTrace;
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try {
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result = await task;
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} catch (Exception e) {
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Exception eFull = new Exception($"Call stack before async call:\n{currentTrace}\n", e);
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throw eFull;
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} finally {
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onComplete?.Invoke(result);
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}
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// TODO: Ensure that passing null as result is handled.
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}
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}
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/// <summary>
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/// Creates a Relay Server, and returns the Allocation (Response.Result.Data.Allocation)
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/// </summary>
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/// <param name="maxConnections"></param>
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public static void AllocateAsync(int maxConnections, Action<Response<AllocateResponseBody>> onComplete)
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{
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CreateAllocationRequest createAllocationRequest = new CreateAllocationRequest(new AllocationRequest(maxConnections));
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var task = RelayService.AllocationsApiClient.CreateAllocationAsync(createAllocationRequest);
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new InProgressRequest<Response<AllocateResponseBody>>(task, onComplete);
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}
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public static void AllocateAsync(int maxConnections, Action<Allocation> onComplete)
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{
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AllocateAsync(maxConnections, a =>
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{
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if (a == null)
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Debug.LogError("Relay returned a null Allocation. It's possible the Relay service is currently down.");
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else if (a.Status >= 200 && a.Status < 300)
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onComplete?.Invoke(a.Result.Data.Allocation);
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else
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Debug.LogError($"Allocation returned a non Success code: {a.Status}");
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});
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}
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/// <summary>
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/// Get a JoinCode( Response.Result.Data.JoinCode) from an Allocated Server
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/// </summary>
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public static void GetJoinCodeAsync(Guid hostAllocationId, Action<Response<JoinCodeResponseBody>> onComplete)
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{
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CreateJoincodeRequest joinCodeRequest = new CreateJoincodeRequest(new JoinCodeRequest(hostAllocationId));
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var task = RelayService.AllocationsApiClient.CreateJoincodeAsync(joinCodeRequest);
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new InProgressRequest<Response<JoinCodeResponseBody>>(task, onComplete);
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}
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public static void GetJoinCodeAsync(Guid hostAllocationId, Action<string> onComplete)
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{
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GetJoinCodeAsync(hostAllocationId, a =>
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{
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if (a.Status >= 200 && a.Status < 300)
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onComplete.Invoke(a.Result.Data.JoinCode);
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else
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{
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Debug.LogError($"Join Code Get returned a non Success code: {a.Status}");
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}
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});
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}
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/// <summary>
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/// Retrieve an Allocation(Response.Result.Data.Allocation) by join code
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/// </summary>
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public static void JoinAsync(string joinCode, Action<Response<JoinResponseBody>> onComplete)
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{
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JoinRelayRequest joinRequest = new JoinRelayRequest(new JoinRequest(joinCode));
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var task = RelayService.AllocationsApiClient.JoinRelayAsync(joinRequest);
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new InProgressRequest<Response<JoinResponseBody>>(task, onComplete);
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}
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public static void JoinAsync(string joinCode, Action<JoinAllocation> onComplete)
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{
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JoinAsync(joinCode, a =>
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{
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if (a.Status >= 200 && a.Status < 300)
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onComplete.Invoke(a.Result.Data.Allocation);
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else
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{
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Debug.LogError($"Join Call returned a non Success code: {a.Status}");
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}
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});
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}
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}
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}
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