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34 行
938 B
34 行
938 B
using System;
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using UnityEngine;
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namespace LobbyRelaySample.ngo
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{
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/// <summary>
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/// Used by the host to deactivate symbol objects once they're off-screen.
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/// </summary>
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[RequireComponent(typeof(Collider))]
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public class SymbolKillVolume : MonoBehaviour
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{
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private bool m_isInitialized = false;
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private Action m_onSymbolCollided;
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public void Initialize(Action onSymbolCollided)
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{
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m_onSymbolCollided = onSymbolCollided;
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m_isInitialized = true;
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}
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public void OnTriggerEnter(Collider other)
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{
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if (!m_isInitialized)
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return;
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SymbolObject symbolObj = other.GetComponent<SymbolObject>();
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if (symbolObj != null)
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{
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symbolObj.Destroy_ServerRpc();
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m_onSymbolCollided?.Invoke();
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}
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}
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}
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}
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