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40 行
1.9 KiB
40 行
1.9 KiB
// This file is generated. Do not modify by hand.
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// XML documentation file not found. To check if public methods have XML comments,
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// make sure the XML doc file is present and located next to the scraped dll
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namespace Unity.Services.Core
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{
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public class InitializationOptions
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{
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public InitializationOptions() {}
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public Unity.Services.Core.InitializationOptions SetOption(string key, bool value);
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public Unity.Services.Core.InitializationOptions SetOption(string key, int value);
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public Unity.Services.Core.InitializationOptions SetOption(string key, float value);
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public Unity.Services.Core.InitializationOptions SetOption(string key, string value);
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public bool TryGetOption(string key, out bool option);
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public bool TryGetOption(string key, out int option);
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public bool TryGetOption(string key, out float option);
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public bool TryGetOption(string key, out string option);
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}
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public class ServicesInitializationException : System.Exception
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{
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public ServicesInitializationException() {}
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public ServicesInitializationException(string message) {}
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public ServicesInitializationException(string message, System.Exception innerException) {}
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}
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public enum ServicesInitializationState
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{
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public const Unity.Services.Core.ServicesInitializationState Initialized = 2;
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public const Unity.Services.Core.ServicesInitializationState Initializing = 1;
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public const Unity.Services.Core.ServicesInitializationState Uninitialized = 0;
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public int value__;
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}
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public static class UnityServices
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{
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public static Unity.Services.Core.ServicesInitializationState State { get; }
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public static System.Threading.Tasks.Task Initialize();
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public static System.Threading.Tasks.Task Initialize(Unity.Services.Core.InitializationOptions options);
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}
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}
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