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52 行
2.2 KiB
52 行
2.2 KiB
using System.Collections.Generic;
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namespace Unity.Services.Core
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{
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/// <summary>
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/// Contain dependency relations between <see cref="IInitializablePackage"/>
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/// types and <see cref="IServiceComponent"/> types using their hash code.
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/// </summary>
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class DependencyTree
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{
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/// <summary>
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/// Key: Hash code of a <see cref="IInitializablePackage"/> type.
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/// Value: Package instance.
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/// </summary>
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public Dictionary<int, IInitializablePackage> PackageTypeHashToInstance;
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/// <summary>
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/// Key: Hash code of a <see cref="IServiceComponent"/> type.
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/// Value: Hash code of the <see cref="IInitializablePackage"/> type providing the component type.
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/// </summary>
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public Dictionary<int, int> ComponentTypeHashToPackageTypeHash;
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/// <summary>
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/// Key: Hash code of the <see cref="IInitializablePackage"/> type.
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/// Value: Container of all hash code of <see cref="IServiceComponent"/>
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/// types required to initialize the package.
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/// </summary>
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public Dictionary<int, List<int>> PackageTypeHashToComponentTypeHashDependencies;
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/// <inheritdoc cref="CoreRegistry.ComponentTypeHashToInstance"/>
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public readonly Dictionary<int, IServiceComponent> ComponentTypeHashToInstance;
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internal DependencyTree()
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: this(
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new Dictionary<int, IInitializablePackage>(),
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new Dictionary<int, int>(),
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new Dictionary<int, List<int>>(),
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new Dictionary<int, IServiceComponent>()) {}
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internal DependencyTree(
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Dictionary<int, IInitializablePackage> packageToInstance,
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Dictionary<int, int> componentToPackage,
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Dictionary<int, List<int>> packageToComponentDependencies,
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Dictionary<int, IServiceComponent> componentToInstance)
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{
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PackageTypeHashToInstance = packageToInstance;
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ComponentTypeHashToPackageTypeHash = componentToPackage;
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PackageTypeHashToComponentTypeHashDependencies = packageToComponentDependencies;
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ComponentTypeHashToInstance = componentToInstance;
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}
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}
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}
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