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52 行
1.9 KiB

using System;
using System.Collections.Generic;
using System.Globalization;
using UnityEngine;
namespace Unity.Services.Core.Configuration
{
static class ConfigurationCollectionHelper
{
public static void FillWith(
this IDictionary<string, ConfigurationEntry> self, SerializableProjectConfiguration config)
{
for (var i = 0; i < config.Keys.Length; i++)
{
var entryKey = config.Keys[i];
var entryValue = config.Values[i];
self.SetOrCreateEntry(entryKey, entryValue);
}
}
public static void FillWith(
this IDictionary<string, ConfigurationEntry> self, InitializationOptions options)
{
foreach (var option in options.Values)
{
var optionValue = Convert.ToString(option.Value, CultureInfo.InvariantCulture);
self.SetOrCreateEntry(option.Key, optionValue);
}
}
static void SetOrCreateEntry(
this IDictionary<string, ConfigurationEntry> self, string key, ConfigurationEntry entry)
{
if (self.TryGetValue(key, out var existingEntry))
{
if (!existingEntry.TrySetValue(entry))
{
Debug.LogWarning(
$"You are attempting to initialize Operate Solution SDK with an option \"{key}\"" +
" which is readonly at runtime and can be modified only through Project Settings." +
" The value provided as initialization option will be ignored." +
$" Please update {nameof(InitializationOptions)} in order to remove this warning.");
}
}
else
{
self[key] = entry;
}
}
}
}