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42 行
1.0 KiB
42 行
1.0 KiB
using System;
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using System.Collections.Generic;
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using UnityEngine.Scripting;
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using System.Runtime.Serialization;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Converters;
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using Unity.Services.Relay.Http;
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namespace Unity.Services.Relay.Models
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{
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/// <summary>
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/// RegionsData model
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/// <param name="regions">Regions where relay servers might be available</param>
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/// </summary>
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[Preserve]
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[DataContract(Name = "RegionsData")]
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public class RegionsData
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{
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/// <summary>
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/// Creates an instance of RegionsData.
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/// </summary>
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/// <param name="regions">Regions where relay servers might be available</param>
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[Preserve]
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public RegionsData(List<Region> regions)
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{
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Regions = regions;
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}
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/// <summary>
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/// Regions where relay servers might be available
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/// </summary>
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[Preserve]
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[DataMember(Name = "regions", IsRequired = true, EmitDefaultValue = true)]
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public List<Region> Regions{ get; }
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}
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}
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