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using LobbyRelaySample.ngo;
using TMPro;
using UnityEngine;
namespace LobbyRelaySample.UI
{
/// <summary>
/// Displays the player's name.
/// </summary>
public class UserNameUI : UIPanelBase
{
[SerializeField]
TMP_Text m_TextField;
public override async void Start()
{
base.Start();
var localUser = await GameManager.Instance.AwaitLocalUserInitialization();
localUser.DisplayName.onChanged += SetText;
}
void SetText(string text)
{
m_TextField.SetText(text);
}
}
}