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28 行
633 B
28 行
633 B
using LobbyRelaySample.ngo;
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using TMPro;
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using UnityEngine;
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namespace LobbyRelaySample.UI
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{
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/// <summary>
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/// Displays the player's name.
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/// </summary>
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public class UserNameUI : UIPanelBase
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{
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[SerializeField]
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TMP_Text m_TextField;
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public override async void Start()
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{
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base.Start();
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var localUser = await GameManager.Instance.AwaitLocalUserInitialization();
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localUser.DisplayName.onChanged += SetText;
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}
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void SetText(string text)
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{
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m_TextField.SetText(text);
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}
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}
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}
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