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using TMPro;
using UnityEngine;
namespace LobbyRelaySample.UI
{
/// <summary>
/// Displays the name of the lobby.
/// </summary>
public class LobbyNameUI : UIPanelBase
{
[SerializeField]
TMP_Text m_lobbyNameText;
public override void Start()
{
base.Start();
Manager.LocalLobby.LobbyName.onChanged += (s) => { m_lobbyNameText.SetText(s); };
}
}
}