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18 行
482 B
18 行
482 B
using UnityEngine;
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namespace LobbyRelaySample.UI
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{
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/// <summary>
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/// Controls a button which will set the local player's emote state when pressed. This demonstrates a player updating their data within the room.
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/// </summary>
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public class EmoteButtonUI : UIPanelBase
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{
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[SerializeField]
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EmoteType m_emoteType;
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public void SetPlayerEmote()
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{
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Manager.SetLocalUserEmote(m_emoteType);
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}
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}
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}
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