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283 行
12 KiB
283 行
12 KiB
using LobbyRelaySample;
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using NUnit.Framework;
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using System;
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using System.Text.RegularExpressions;
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using UnityEngine.TestTools;
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namespace Test
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{
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public class MessengerTests
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{
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/*#region Test classes
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/// <summary>Trivial message recipient that will run some action on any message.</summary>
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class Subscriber : IReceiveMessages
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{
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Action m_thingToDo;
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public Subscriber(Action thingToDo) { m_thingToDo = thingToDo; }
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public void OnReceiveMessage(MessageType type, object msg) { m_thingToDo?.Invoke(); }
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}
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/// <summary>Trivial message recipient that will run some action on any message, with args.</summary>
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private class SubscriberArgs : IReceiveMessages
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{
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private Action<MessageType, object> m_thingToDo;
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public SubscriberArgs(Action<MessageType, object> thingToDo) { m_thingToDo = thingToDo; }
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public void OnReceiveMessage(MessageType type, object msg) { m_thingToDo?.Invoke(type, msg); }
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}
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/// <summary>Trivial message recipient that will run some action on any message and then unsubscribe.</summary>
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private class SubscriberUnsub : IReceiveMessages
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{
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private Action m_thingToDo;
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private Messenger m_messenger;
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public SubscriberUnsub(Action thingToDo, Messenger messenger) { m_thingToDo = thingToDo; m_messenger = messenger; }
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public void OnReceiveMessage(MessageType type, object msg) { m_thingToDo?.Invoke(); m_messenger.Unsubscribe(this); }
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}
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#endregion
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[SetUp]
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public void Setup()
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{
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LogHandler.Get().mode = LogMode.Verbose; // Some tests rely on log messages appearing. This is reset when entering Play mode, so it's safe to set it arbitrarily here.
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}
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[Test]
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public void BasicBehavior()
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{
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Messenger messenger = new Messenger();
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int msgCount = 0;
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SubscriberArgs sub = new SubscriberArgs((type, msg) => {
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msgCount++; // These are just for simple detection of the intended behavior.
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if (type == MessageType.RenameRequest) msgCount += 9;
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if (msg is string) msgCount += int.Parse(msg as string);
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});
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messenger.OnReceiveMessage(MessageType.None, null);
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Assert.AreEqual(0, msgCount, "Should not act on message until Subscribed.");
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messenger.Subscribe(sub);
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messenger.OnReceiveMessage(MessageType.None, null);
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Assert.AreEqual(1, msgCount, "Should act on message once Subscribed");
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messenger.OnReceiveMessage(MessageType.None, null);
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Assert.AreEqual(2, msgCount, "Should act on message once Subscribed, again");
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messenger.OnReceiveMessage(MessageType.RenameRequest, null);
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Assert.AreEqual(12, msgCount, "Should provide the correct message type.");
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messenger.OnReceiveMessage(MessageType.None, "99");
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Assert.AreEqual(112, msgCount, "Should provide the msg object.");
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messenger.Subscribe(sub);
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messenger.OnReceiveMessage(MessageType.None, null);
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Assert.AreEqual(113, msgCount, "Should not duplicate subscription.");
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messenger.Unsubscribe(sub);
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messenger.OnReceiveMessage(MessageType.None, "36");
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Assert.AreEqual(113, msgCount, "Should not message subscriber once Unsubscribed.");
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messenger.Subscribe(sub);
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messenger.OnReceiveMessage(MessageType.None, "36");
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Assert.AreEqual(150, msgCount, "Should receive messages on resubscription.");
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messenger.Unsubscribe(sub);
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}
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[Test]
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public void BasicBehavior_Multiple()
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{
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Messenger messenger = new Messenger();
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int msgCount = 0;
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SubscriberArgs sub1 = new SubscriberArgs(UpdateMsgCount);
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SubscriberArgs sub2 = new SubscriberArgs(UpdateMsgCount);
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messenger.OnReceiveMessage(MessageType.None, null);
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Assert.AreEqual(0, msgCount, "Base case");
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messenger.Subscribe(sub1);
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messenger.OnReceiveMessage(MessageType.None, null);
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Assert.AreEqual(1, msgCount, "First subscriber");
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messenger.Subscribe(sub2);
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messenger.OnReceiveMessage(MessageType.None, null);
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Assert.AreEqual(3, msgCount, "Both subscribers should get the message.");
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messenger.Unsubscribe(sub1);
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messenger.OnReceiveMessage(MessageType.None, null);
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Assert.AreEqual(4, msgCount, "Second subscriber should not be affected by first subscriber's Unsubscribe.");
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messenger.Unsubscribe(sub2);
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messenger.OnReceiveMessage(MessageType.None, null);
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Assert.AreEqual(4, msgCount, "No Unsubscribed subscriber should get messages.");
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void UpdateMsgCount(MessageType type, object msg)
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{
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msgCount++;
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if (type == MessageType.RenameRequest) msgCount += 9;
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if (msg is string) msgCount += int.Parse(msg as string);
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}
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}
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[Test]
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public void SubAndUnsubRepeatedly()
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{
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Messenger messenger = new Messenger();
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int msgCount = 0;
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Subscriber sub1 = new Subscriber(() => { msgCount++; });
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Subscriber sub2 = new Subscriber(() => { msgCount += 10; });
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Subscriber sub3 = new Subscriber(() => { msgCount += 100; });
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messenger.Subscribe(sub1);
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messenger.OnReceiveMessage(MessageType.None, null);
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Assert.AreEqual(1, msgCount, "Initial state");
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messenger.Unsubscribe(sub1);
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messenger.Unsubscribe(sub2);
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messenger.Subscribe(sub2);
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messenger.Subscribe(sub1);
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messenger.Subscribe(sub3);
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messenger.Subscribe(sub3);
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messenger.OnReceiveMessage(MessageType.None, null);
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Assert.AreEqual(112, msgCount, "Should have all three subscribers registered once.");
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}
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[Test]
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public void SubscribeWithinOnReceiveMessage()
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{
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Messenger messenger = new Messenger();
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int msgCount = 0;
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Subscriber sub1 = new Subscriber(UpdateMsgCountWithSubscribe);
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messenger.Subscribe(sub1);
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messenger.OnReceiveMessage(MessageType.None, null);
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Assert.AreEqual(1, msgCount, "First subscriber adds another when receiving a message, but the new subscriber shouldn't immediately receive the same message.");
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messenger.OnReceiveMessage(MessageType.None, null);
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Assert.AreEqual(3, msgCount, "First subscriber adds a third on another message; second subscriber gets this message.");
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messenger.Unsubscribe(sub1);
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messenger.OnReceiveMessage(MessageType.None, null);
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Assert.AreEqual(5, msgCount, "Original subscriber is gone; two added subscribers persist.");
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messenger.OnReceiveMessage(MessageType.None, null);
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Assert.AreEqual(7, msgCount, "Confirming there are just the two subscribers.");
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void UpdateMsgCountWithSubscribe()
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{
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msgCount++;
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messenger.Subscribe(new Subscriber(UpdateMsgCount));
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}
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void UpdateMsgCount()
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{
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msgCount++;
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}
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}
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[Test]
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public void UnsubscribeWithinOnReceiveMessage()
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{
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Messenger messenger = new Messenger();
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int msgCount = 0;
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SubscriberUnsub sub1 = new SubscriberUnsub(UpdateMsgCount, messenger);
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Subscriber sub2 = new Subscriber(UpdateMsgCount);
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messenger.Subscribe(sub1);
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messenger.OnReceiveMessage(MessageType.None, null);
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Assert.AreEqual(1, msgCount, "Message received by subscriber.");
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messenger.OnReceiveMessage(MessageType.None, null);
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Assert.AreEqual(1, msgCount, "Unsubscribed as part of OnReceiveMessage.");
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messenger.Subscribe(sub1);
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messenger.Subscribe(sub2);
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messenger.OnReceiveMessage(MessageType.None, null);
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Assert.AreEqual(3, msgCount, "Both subscribed subs get the message.");
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messenger.OnReceiveMessage(MessageType.None, null);
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Assert.AreEqual(4, msgCount, "One sub is still subscribed.");
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messenger.Subscribe(sub1);
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messenger.OnReceiveMessage(MessageType.None, null);
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Assert.AreEqual(6, msgCount, "Both subscribed subs get the message (reversed order).");
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messenger.OnReceiveMessage(MessageType.None, null);
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Assert.AreEqual(7, msgCount, "One sub is again still subscribed.");
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void UpdateMsgCount()
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{
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msgCount++;
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}
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}
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/// <summary>
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/// If a subscriber is added/removed during an OnReceiveMessage call and it immediately sends its own message, we must ensure that we don't process the change in the subscriber list.
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/// (During a foreach loop, this is the "Collection was modified" error.)
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/// </summary>
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[Test]
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[Timeout(100)] // These recursion tests could recurse infinitely, so time out (in ms) just in case. (We should see a StackOverflowException before then, though.)
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public void RecurseWithinOnReceiveMessageDontModifyCollection()
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{
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Messenger messenger = new Messenger();
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int msgCount = 0;
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SubscriberArgs sub = new SubscriberArgs(Recurse);
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messenger.Subscribe(sub);
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LogAssert.Expect(UnityEngine.LogType.Error, new Regex(".*OnReceiveMessage recursion detected.*"));
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messenger.OnReceiveMessage(MessageType.None, null);
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Assert.AreEqual(6, msgCount, "Expected to break out of recursion and not allow subscriber list modification while recursing.");
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LogAssert.ignoreFailingMessages = true; // The "recursion detected" error will appear multiple times.
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messenger.OnReceiveMessage(MessageType.None, null);
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LogAssert.ignoreFailingMessages = false;
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Assert.Less(12, msgCount, "Subscribers added during recursion should be given messages afterward.");
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void Recurse(MessageType type, object msg)
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{
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msgCount++;
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if (type == MessageType.None) // This is just to prevent an exponential explosion of new subscribers. The exact type used is arbitrary.
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{ SubscriberArgs newSub = new SubscriberArgs(Recurse);
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messenger.Subscribe(newSub);
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}
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messenger.OnReceiveMessage(MessageType.RenameRequest, null);
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}
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}
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[Test]
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[Timeout(100)]
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public void RecurseWithinOnReceiveMessageBreakout()
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{
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Messenger messenger = new Messenger();
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int msgCount = 0;
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Subscriber sub = new Subscriber(Recurse);
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messenger.Subscribe(sub);
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messenger.OnReceiveMessage(MessageType.None, null);
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Assert.Pass("Should have broken out of a recursion loop if too deep.");
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void Recurse()
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{
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msgCount++;
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Subscriber newSub = new Subscriber(Recurse);
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messenger.Subscribe(newSub);
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messenger.OnReceiveMessage(MessageType.None, null);
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}
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}
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/// <summary>
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/// If a message recipient takes a long time to process a message, we want to be made aware.
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/// </summary>
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[Test]
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public void WhatIfAMessageIsVerySlow()
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{
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Messenger messenger = new Messenger();
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int msgCount = 0;
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string inefficientString = "";
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Subscriber sub = new Subscriber(() =>
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{ for (int n = 0; n < 12345; n++)
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inefficientString += n.ToString();
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msgCount++;
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});
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messenger.Subscribe(sub);
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LogAssert.Expect(UnityEngine.LogType.Warning, new Regex(".*took too long.*"));
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messenger.OnReceiveMessage(MessageType.None, null);
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Assert.AreEqual(1, msgCount, "Should have acted on the message.");
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}*/
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}
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}
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