38 次代码提交 (df835641-e2de-445e-9b1a-965cdf42bb2d)

作者 SHA1 备注 提交日期
nathaniel.buck@unity3d.com cfa8d7ab Adding in Vivox package. There is now a basic voice channel while in a lobby, but not yet volume controls or other Vivox features. (There are some TODOs of details to follow up on as well.) 3 年前
nathaniel.buck@unity3d.com a685cb09 Adding volume controls and muting, though the actual cross-muting isn't yet working since the Vivox IDs aren't being mapped correctly to our Auth IDs yet. 3 年前
nathaniel.buck@unity3d.com e2e658c0 Making cross-muting work. 3 年前
nathaniel.buck@unity3d.com fb9919c6 Adding the automatic en/disabling of the volume controls based on whether the player is actually able to send voice (i.e. do they have a device available, are they connected to the channel). Adding logic to display a mic icon for the local user instead of the volume control, so they just have the mute toggle. It still needs a mic icon. 3 年前
nathaniel.buck@unity3d.com 5d19a04f Quick minor tidy 3 年前
nathaniel.buck@unity3d.com a101f72d Correcting how we handle the volume state and UI when users leave and rejoin lobbies, to prevent stale values from persisting and to prevent the initial UI state for a user entering a lobby from being incorrect if they were previously in a lobby. 3 年前
nathaniel.buck@unity3d.com fc7d77ff Cleaning out Vivox TODOs. The main thing is shifting the Vivox login and join to do some extra error handling. Waiting to hear on one more issue regarding IChannelSession.Disconnect being called before EndConnect completes, which might be allowing players to stay in the voice channel after leaving a lobby if they mash through the buttons quickly. 3 年前
nathaniel.buck@unity3d.com 0f56f193 The last TODO has been converted into a bug, though it might end up being fixed internally by Vivox if they repro with testing. 3 年前
Jacob Stove Lorentzen 87f68c15 merge in latest Vivox and UI Fixes 3 年前
nathaniel.buck@unity3d.com 3188678f Merge from vivox_polish branch 3 年前
nathaniel.buck@unity3d.com fa1b6636 Pull from main/staging 3 年前
nathaniel.buck@unity3d.com e0abc931 Bugs: Removing the selected lobby data from the Join menu, so that when we return from a lobby, if we select Join again immediately, we don't just try to join the same lobby again. Changing "Ready." to "Ready" in the lobby UI. Making the error popup block raycasts fully, except for the Back button (for the case of the host disconnecting from the Lobby, since they would be popping up a 404 every 1.5s such that it would be difficult to click the button to leave the lobby). 3 年前
nathaniel.buck@unity3d.com 3b9ddfce Bugs: Setting LogHandler severity in-editor changes it at runtime. Handling some minor TODOs. Fixing an issue with getting some Vivor errors if disconnecting from a lobby before the Vivox connection completes. 3 年前
Jacob Stove Lorentzen f9b30e40 Merged in latest bug fixes. 3 年前
nathaniel.buck@unity3d.com fca424e7 Merging in the "bugs, various" branch 3 年前
nathaniel.buck@unity3d.com 56b3f054 Shoot I forgot to merge in the bugs_various but I was gonna set up smart merge first 3 年前
Jacob Stove Lorentzen 05e13f2f New UI Art Merge! 3 年前
GitHub 6b94015c Merge pull request #16 from Unity-Technologies/master 3 年前
nathaniel.buck@unity3d.com 8d8babbd Fixing a bug where a player could disconnect from a lobby while Vivox was still connecting and end up outside the lobby but inside the voice channel. Now, if that case is detected, we ensure that the disconnect message to Vivox is sent after its connection process completes. 3 年前
nathaniel.buck@unity3d.com 101371fa Merge of disconnect bug fix 3 年前
Jacob Stove Lorentzen 06554ebf 3 年前
Jacob Stove Lorentzen 70ddfc82 3 年前
GitHub 16ed3868 Merge pull request #18 from Unity-Technologies/master 3 年前
Jacob Stove Lorentzen 57b494b0 Renamed PlayerInteractionPanel to UserInteraction Panel. 3 年前
Jacob Stove Lorentzen 55970d57 fixed some whitespace and line endings. 3 年前
Jacob Stove Lorentzen 123f372a Code reviewed bugs 3 年前
nathaniel.buck@unity3d.com 8816a3db Merge from staging. This breaks behavior for this fix, will investigate. 3 年前
nathaniel.buck@unity3d.com c0e1472f Merge from staging. 3 年前
Jacob Stove Lorentzen c75c5377 Merging in the Glyph Game and additional bug fixes. 3 年前
GitHub bb8832a3 Merge pull request #21 from Unity-Technologies/master 3 年前
Jacob Stove Lorentzen 28ad491f First working Wire implementation 3 年前
Jacob Stove Lorentzen 02574016 Working wire implementation (Only passes the lobby color, and relay code around) 3 年前
Jacob 06dea12e renamed the namespace 3 年前
GitHub 490c82ed Merge pull request #32 from Unity-Technologies/master-staging 2 年前
Jacob Stove Lorentzen 8a5b5a31 Renamed LobbyUpdater to Lobby Synchronizer. 2 年前
Jacob Stove Lorentzen 2ca155b9 merged in Async teardown 2 年前
UnityJacob a91d6f8a cleanup : removed redundant infrastructure 2 年前
GitHub 6a10872c Merge pull request #33 from Unity-Technologies/master-staging 2 年前