13 次代码提交 (df45474f-b596-4502-9992-2e08cc67e03f)

作者 SHA1 备注 提交日期
Jacob Stove Lorentzen ac5df1d8 star grid update and wobbly border 3 年前
Jacob Stove Lorentzen be97930c Renamed icon Folder 3 年前
Jacob Stove Lorentzen 048e3998 Fixed starfield, removed unused png 3 年前
Jacob Stove Lorentzen 3cfac154 Wobbly Texture fix 3 年前
nathaniel.buck@unity3d.com 775e3c80 Integrating the art assets into the logic. The cursor appears with particles as intended with the correct layering, and the icons appear within the masked space backgrounds. 3 年前
nathaniel.buck@unity3d.com 3ab83828 Oh, just removing the starfield prefab since it's only used in the InGameLogic prefab. 3 年前
nathaniel.buck@unity3d.com cf118508 Merge from the NGO minigame cleanup branch. This is partial but stable progress on that front. 3 年前
nathaniel.buck@unity3d.com d2ab33ea Adding a fix for players sometimes getting booted from the minigame even when successfully connected (I was mismanaging the ClientRPC call that starts the game so that the last client to connect would sometimes receive the begin game message for another player (and then not initialize since it hadn't gotten its connection confirmation yet) and then try to start the game without being in the connected state, even though it was actually connected.) 3 年前
nathaniel.buck@unity3d.com 684cd853 Merge from NGO cleanup branch 3 年前
nathaniel.buck@unity3d.com 8816a3db Merge from staging. This breaks behavior for this fix, will investigate. 3 年前
Jacob Stove Lorentzen eea9bb46 Unity 2021 upgrade and NGO Update 2 年前
Jacob Stove Lorentzen dbb69d28 saving Wire implementation before tearing it outw 2 年前
GitHub 6a10872c Merge pull request #33 from Unity-Technologies/master-staging 2 年前