UnityJacob
85de15c7
Updated latest Lobby Rename and Moved Relay allocation to Countdown.
3 年前
Jacob Stove Lorentzen
35c03f04
Bringing in Merge changes to Lobby
3 年前
nathaniel.buck@unity3d.com
fbb0cb37
Adding inclusion of initial player data to lobby creation/join. Adding logic for Relay hosts to ferry network events from client to client. A bit of progress on changing the flow of user state to account for Relay, but that's still mostly in-progress. Adding client heartbeat to keep the UTP connection alive.
3 年前
nathaniel.buck@unity3d.com
2689dab6
Adding in a color field to the lobbies, and the ability to filter by color in the lobby list. I still need to ensure the additional UI works for arbitrary aspect ratios.
3 年前
nathaniel.buck@unity3d.com
42535b51
Tidying a bit, especially the tests. Removing uninformative tests and adding a little context. Removing a couple test-only methods.
3 年前
nathaniel.buck@unity3d.com
838aae18
Fixing a bug where clients in builds would not receive the initial player state upon relay connection. There are also some nitpicks with the tests in here.
3 年前
nathaniel.buck@unity3d.com
6346d43d
Looks like the "A Native Collection hasn't been disposed" error at this point is only present due to use not disposing of the NetworkDriver when we're done with Relay.
3 年前
nathaniel.buck@unity3d.com
fb2375da
Updating LobbyAPIInterface to match changes to the Lobby API from the package. Consolidating a little async behavior between Lobby and Relay.
3 年前
nathaniel.buck@unity3d.com
5418606d
Fix to AsyncRequest - After an update a while ago, Relay exceptions stopped getting the extra call stacks that the AsyncRequest maintains, since something on the service side of things handles exceptions on its own. This switches the logging a bit to ensure call stacks for our code are presented.
3 年前
Jacob
06dea12e
renamed the namespace
Renamed the namespace
added a popup for when the user forgets to input their project settings
3 年前
Jacob Stove Lorentzen
31068570
Switched LobbyAsyncRequests and its implemenations over to async Tasks
Started Deprecating/merging the LobbyAPIInterface into LobbyAsyncRequests
Converted DoRequest unit tests.
3 年前
Jacob Stove Lorentzen
c7c865a7
Fixed instant crash bug from recursive Task adding.
Removing Queueing Tasks for now, we’ll figure out a better way to do it in the future.
3 年前
Jacob Stove Lorentzen
aeb54c1c
All Functionality redirected from LobbyAPIInterface (Except Wire Integration)
3 年前
Jacob Stove Lorentzen
abc179d2
Removed LobbyAPIInterface completely.
Re-hooked up polling loop to LobbyContentUpdater
3 年前
Jacob Stove Lorentzen
30f2fd8b
Added Parrelsync and updated Service intializastion to use profiles based on what clone we are in.
3 年前
Jacob Stove Lorentzen
8a5b5a31
Renamed LobbyUpdater to Lobby Synchronizer.
Removed Identity Service, Replaced with AuthenticationManager
Removed “private” in front of all private fields.
3 年前
Jacob Stove Lorentzen
6702d4b4
Renamed AuthenticationManager to Auth to avoid conflct with a System API
Reframed the LobbyManager to maintain the life cycle of the remote Lobby.
-Is now responsible for maintaining the reference to the latest cache of the remote Lobby,
-Will automatically set up the heartbeat for host,
-Also Works to prevent RateLimit Errors by creating cooldowns for each Lobby API Call
-Adjusted Roundtrip tests accordingly.
Moved Data synchronizastion to LobbySynchronizer
-Checks for local and remote changes and pushes/pulls player and lobby data accordingly.
3 年前
Jacob Stove Lorentzen
3afa3f3b
Renamed LobbyUser to LobbyPlayer
Renamed ObservedValue to CallbackValue
Started Converting LocalLobby to containing a Lobby
Started converting LobbyPlayer to containing a player
3 年前
Jacob Stove Lorentzen
7e47c4ab
Stopping POint
2 年前
Jacob
e462c1d1
feat : Working Callbacks!!!!
-still need to remove commented out code
2 年前
UnityJacob
d9767fc6
fix : color, entry and double calls.
-Updated the Rate limiting code to use similar design to the service one
-Fixed colors not appearing for filters (filtering still does not work)
-Fixed Emotes sticking after leaving and joining lobbies
-Fixed double-calls using the Toggles.
-Fixed Lobby Player Entry Init
2 年前