使用 JavaScript能使本网站更好的工作。
首页
探索
关于Plastic
登录
unity-tech-cn
/
com.unity.services.samples.game-lobby
关注
31
点赞
0
派生
7
代码
合并请求
版本发布
3
提交
62
分支
1
Plastic标签
目录树:
8816a3db
/main
/dev
/esteban-learn-lobby-relay
/bartj-remove-connectioninfo
/rename_to_gamelobby
/sonarqube_run
/feat-parrelsync
/35-bug-in-joining-private-lobby
/lobby-1.1.0-pre.3-update
/main/staging
/main/symbol_game_art-URP_Test
/main/symbol_game_art
/main/staging/code_context
/main/staging/host_icon
/main/staging/429_cooldown_implementation
/main/staging/closed_beta_package_update
/main/staging/more_minor_fixes
/main/staging/rate_limit_data
/main/staging/sub-version-update
/main/staging/Open_beta_Update
/main/staging/error_UI_UX
/main/staging/resetting_event_queue_fix
/main/staging/error_codes_to_exceptions
/main/staging/vivox_UI
/main/staging/vivox_package_integration
/main/staging/Networking_for_GameObjects
/main/staging/lobby_quick_join
/main/staging/relay_disconnect_ping_bug
/main/staging/vivox_polish
/main/staging/Polished_UI_assets
/main/staging/lobby_quick_join_put_it_back
/main/staging/relay_dtls
/main/staging/UI_Marketing_Assets
/main/staging/UI_bugs
/main/staging/bugs_various
/main/staging/host_handshake
/main/staging/core_service_package_updates
/main/staging/small_ui_bugs
/main/staging/vivox_bug_voice_outside_lobby
/main/staging/missing_fonts
/main/staging/ugs_package_updates
/main/staging/ngo_minigame_structure
/main/staging/minigame_staging
/main/staging/messenger_fix
/main/staging/ngo_minigame_cleanup
/main/staging/asyncrequest_log_fix
/main/staging/december_UI_bugs
/main/staging/ready_when_player_leaves
/main/staging/ngo_more_cleanup
/main/staging/ngo_gameplay_tweaks
/main/staging/qol_gameplay
/main/staging/moved_folder
/main/staging/observer_comments_and_clarification
/main/staging/glyph_game_NGO_fixes
/main/staging/wire_implementation
/main/staging/wire_lobbydata_replacement
/main/staging/2021_Upgrade
/main/staging/Open_beta_Update/open_beta_relay
/main/staging/2021_Upgrade/custmer_test
/main/staging/2021_Upgrade/Async_Refactor
/main/staging/2021_Upgrade/Async_Refactor/Relay_On_UTP
/main/staging/2021_Upgrade/Async_Refactor/GA_Package-Upgrade
release
分支列表
标签列表
${ item.name }
创建分支
${ searchTerm }
从 '8816a3db'
${ noResults }
1 次代码提交 (8816a3db-5e29-469e-a6f5-ec478525caa5)
作者
SHA1
备注
提交日期
nathaniel.buck@unity3d.com
abd52623
Partial progress: Following a trio of Relay+UTP samples, I seem to have something that will bind a transport to Relay and keep the connection open (as evident from the fact that a client can join after what would be the 10s timeout on Relay and successfully get the JoinAllocation, when they wouldn't without keeping the connection open even when binding was correct). However, this current code is very slapdash and sloppy; I'm just committing now as a very rough draft.
4 年前