Jacob Stove Lorentzen
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a394c6e4
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Latest Dev and Readme without Vivox
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3 年前 |
UnityJacob
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5a5209dc
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Pulled in latest Renames from Plastic Branch
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3 年前 |
UnityJacob
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85de15c7
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Updated latest Lobby Rename and Moved Relay allocation to Countdown.
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3 年前 |
UnityJacob
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d7613e86
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Latest Rename Changes.
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3 年前 |
GitHub
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a41d97a0
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Merge pull request #7 from Unity-Technologies/dev
Latest class renaming and Doc updates.
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3 年前 |
Jacob Stove Lorentzen
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8cbba883
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Merging from Dev to fix double-main head issue.
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3 年前 |
nathaniel.buck@unity3d.com
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42535b51
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Tidying a bit, especially the tests. Removing uninformative tests and adding a little context. Removing a couple test-only methods.
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3 年前 |
nathaniel.buck@unity3d.com
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838aae18
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Fixing a bug where clients in builds would not receive the initial player state upon relay connection. There are also some nitpicks with the tests in here.
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3 年前 |
nathaniel.buck@unity3d.com
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2f8b1cfa
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Merge from rename/cleanup branch.
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3 年前 |
Jacob Stove Lorentzen
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eea9277d
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Merged in latest staging for doc image capture
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3 年前 |
Jacob Stove Lorentzen
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db92ac88
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Updating main branch to latest Lobby and relay SDK
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3 年前 |
GitHub
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ab507ae5
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Merge pull request #10 from Unity-Technologies/master
plastic-dev-master to github main
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3 年前 |
nathaniel.buck@unity3d.com
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abde7ffc
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Fixing a bug with Messenger: If a recipient would Unsubscribe during their IReceiveMessage, the new recipient list length was not respected. Messenger has been modified to allow arbitrary Un/Subscribe operations and then batch them until before the next message (so that the subscriber list will not be modified during OnReceiveMessage). More Messenger tests have been added.
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3 年前 |
nathaniel.buck@unity3d.com
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2f4526c7
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Fixing a bug with Messenger which allowed subscribers to add/remove subscribers during OnReceiveMessage that would themselves send a message, pushing through the add/remove before the original OnReceiveMessage call completed. This would cause a list mutation error since it happened within a foreach loop.
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3 年前 |
nathaniel.buck@unity3d.com
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cf4ecd09
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Merging in a Messenger fix.
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3 年前 |
nathaniel.buck@unity3d.com
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643c4789
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Merging in the Messenger fix
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3 年前 |
nathaniel.buck@unity3d.com
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37ebe6f8
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Merging from the Messenger fix branch.
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3 年前 |
nathaniel.buck@unity3d.com
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9ac29e68
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Merging a Messenger fix.
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3 年前 |
Jacob Stove Lorentzen
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c75c5377
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Merging in the Glyph Game and additional bug fixes.
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3 年前 |
GitHub
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bb8832a3
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Merge pull request #21 from Unity-Technologies/master
Master
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3 年前 |
Jacob
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06dea12e
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renamed the namespace
Renamed the namespace
added a popup for when the user forgets to input their project settings
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3 年前 |
Jacob Stove Lorentzen
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96727d5b
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Game Manager as a Singleton
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2 年前 |
Jacob Stove Lorentzen
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8a5b5a31
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Renamed LobbyUpdater to Lobby Synchronizer.
Removed Identity Service, Replaced with AuthenticationManager
Removed “private” in front of all private fields.
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2 年前 |
Jacob Stove Lorentzen
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2ca155b9
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merged in Async teardown
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2 年前 |
Jacob Stove Lorentzen
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f73d89e6
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WIP: Torn out LobbyUserObserver and LocalobbyObserver.
At least getting local Lobby Changes.
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2 年前 |
UnityJacob
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a91d6f8a
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cleanup : removed redundant infrastructure
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2 年前 |
GitHub
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6a10872c
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Merge pull request #33 from Unity-Technologies/master-staging
Master staging
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2 年前 |