10 次代码提交 (5b8f3d41-7d52-4c97-ab4d-a5a06556c89f)

作者 SHA1 备注 提交日期
nathaniel.buck@unity3d.com a685cb09 Adding volume controls and muting, though the actual cross-muting isn't yet working since the Vivox IDs aren't being mapped correctly to our Auth IDs yet. 3 年前
nathaniel.buck@unity3d.com e2e658c0 Making cross-muting work. 3 年前
nathaniel.buck@unity3d.com fb9919c6 Adding the automatic en/disabling of the volume controls based on whether the player is actually able to send voice (i.e. do they have a device available, are they connected to the channel). Adding logic to display a mic icon for the local user instead of the volume control, so they just have the mute toggle. It still needs a mic icon. 3 年前
nathaniel.buck@unity3d.com a101f72d Correcting how we handle the volume state and UI when users leave and rejoin lobbies, to prevent stale values from persisting and to prevent the initial UI state for a user entering a lobby from being incorrect if they were previously in a lobby. 3 年前
nathaniel.buck@unity3d.com e0abc931 Bugs: Removing the selected lobby data from the Join menu, so that when we return from a lobby, if we select Join again immediately, we don't just try to join the same lobby again. Changing "Ready." to "Ready" in the lobby UI. Making the error popup block raycasts fully, except for the Back button (for the case of the host disconnecting from the Lobby, since they would be popping up a 404 every 1.5s such that it would be difficult to click the button to leave the lobby). 3 年前
nathaniel.buck@unity3d.com 3b9ddfce Bugs: Setting LogHandler severity in-editor changes it at runtime. Handling some minor TODOs. Fixing an issue with getting some Vivor errors if disconnecting from a lobby before the Vivox connection completes. 3 年前
Jacob Stove Lorentzen 57b494b0 Renamed PlayerInteractionPanel to UserInteraction Panel. 3 年前
Jacob Stove Lorentzen 55970d57 fixed some whitespace and line endings. 3 年前
Jacob Stove Lorentzen 28ad491f First working Wire implementation 2 年前
Jacob 06dea12e renamed the namespace 2 年前