nathaniel.buck@unity3d.com
|
cfa8d7ab
|
Adding in Vivox package. There is now a basic voice channel while in a lobby, but not yet volume controls or other Vivox features. (There are some TODOs of details to follow up on as well.)
|
3 年前 |
nathaniel.buck@unity3d.com
|
a685cb09
|
Adding volume controls and muting, though the actual cross-muting isn't yet working since the Vivox IDs aren't being mapped correctly to our Auth IDs yet.
|
3 年前 |
nathaniel.buck@unity3d.com
|
e2e658c0
|
Making cross-muting work.
|
3 年前 |
nathaniel.buck@unity3d.com
|
fb9919c6
|
Adding the automatic en/disabling of the volume controls based on whether the player is actually able to send voice (i.e. do they have a device available, are they connected to the channel). Adding logic to display a mic icon for the local user instead of the volume control, so they just have the mute toggle. It still needs a mic icon.
|
3 年前 |
nathaniel.buck@unity3d.com
|
5d19a04f
|
Quick minor tidy
|
3 年前 |
nathaniel.buck@unity3d.com
|
a101f72d
|
Correcting how we handle the volume state and UI when users leave and rejoin lobbies, to prevent stale values from persisting and to prevent the initial UI state for a user entering a lobby from being incorrect if they were previously in a lobby.
|
3 年前 |
nathaniel.buck@unity3d.com
|
fc7d77ff
|
Cleaning out Vivox TODOs. The main thing is shifting the Vivox login and join to do some extra error handling. Waiting to hear on one more issue regarding IChannelSession.Disconnect being called before EndConnect completes, which might be allowing players to stay in the voice channel after leaving a lobby if they mash through the buttons quickly.
|
3 年前 |
nathaniel.buck@unity3d.com
|
0f56f193
|
The last TODO has been converted into a bug, though it might end up being fixed internally by Vivox if they repro with testing.
|
3 年前 |
Jacob Stove Lorentzen
|
87f68c15
|
merge in latest Vivox and UI Fixes
|
3 年前 |
nathaniel.buck@unity3d.com
|
3188678f
|
Merge from vivox_polish branch
|
3 年前 |
nathaniel.buck@unity3d.com
|
fa1b6636
|
Pull from main/staging
|
3 年前 |
nathaniel.buck@unity3d.com
|
e0abc931
|
Bugs: Removing the selected lobby data from the Join menu, so that when we return from a lobby, if we select Join again immediately, we don't just try to join the same lobby again. Changing "Ready." to "Ready" in the lobby UI. Making the error popup block raycasts fully, except for the Back button (for the case of the host disconnecting from the Lobby, since they would be popping up a 404 every 1.5s such that it would be difficult to click the button to leave the lobby).
|
3 年前 |
nathaniel.buck@unity3d.com
|
3b9ddfce
|
Bugs: Setting LogHandler severity in-editor changes it at runtime. Handling some minor TODOs. Fixing an issue with getting some Vivor errors if disconnecting from a lobby before the Vivox connection completes.
|
3 年前 |
Jacob Stove Lorentzen
|
f9b30e40
|
Merged in latest bug fixes.
|
3 年前 |
nathaniel.buck@unity3d.com
|
fca424e7
|
Merging in the "bugs, various" branch
|
3 年前 |
nathaniel.buck@unity3d.com
|
56b3f054
|
Shoot I forgot to merge in the bugs_various but I was gonna set up smart merge first
|
3 年前 |
Jacob Stove Lorentzen
|
05e13f2f
|
New UI Art Merge!
|
3 年前 |
GitHub
|
6b94015c
|
Merge pull request #16 from Unity-Technologies/master
Master UI Merge to Main.
New UI Assets!
|
3 年前 |
nathaniel.buck@unity3d.com
|
8d8babbd
|
Fixing a bug where a player could disconnect from a lobby while Vivox was still connecting and end up outside the lobby but inside the voice channel. Now, if that case is detected, we ensure that the disconnect message to Vivox is sent after its connection process completes.
|
3 年前 |
nathaniel.buck@unity3d.com
|
101371fa
|
Merge of disconnect bug fix
|
3 年前 |
Jacob Stove Lorentzen
|
06554ebf
|
|
3 年前 |
Jacob Stove Lorentzen
|
70ddfc82
|
|
3 年前 |
GitHub
|
16ed3868
|
Merge pull request #18 from Unity-Technologies/master
Master
|
3 年前 |
Jacob Stove Lorentzen
|
57b494b0
|
Renamed PlayerInteractionPanel to UserInteraction Panel.
Player should refer to in-game entities, and user should refer to in-lobby and other service entities.
|
3 年前 |
Jacob Stove Lorentzen
|
55970d57
|
fixed some whitespace and line endings.
|
3 年前 |
Jacob Stove Lorentzen
|
123f372a
|
Code reviewed bugs
|
3 年前 |
nathaniel.buck@unity3d.com
|
8816a3db
|
Merge from staging. This breaks behavior for this fix, will investigate.
|
3 年前 |
nathaniel.buck@unity3d.com
|
c0e1472f
|
Merge from staging.
|
3 年前 |
Jacob Stove Lorentzen
|
c75c5377
|
Merging in the Glyph Game and additional bug fixes.
|
3 年前 |
GitHub
|
bb8832a3
|
Merge pull request #21 from Unity-Technologies/master
Master
|
3 年前 |
Jacob Stove Lorentzen
|
28ad491f
|
First working Wire implementation
|
3 年前 |
Jacob Stove Lorentzen
|
02574016
|
Working wire implementation (Only passes the lobby color, and relay code around)
|
3 年前 |
Jacob
|
06dea12e
|
renamed the namespace
Renamed the namespace
added a popup for when the user forgets to input their project settings
|
3 年前 |
GitHub
|
490c82ed
|
Merge pull request #32 from Unity-Technologies/master-staging
fix: latest prod packages
|
2 年前 |
Jacob Stove Lorentzen
|
8a5b5a31
|
Renamed LobbyUpdater to Lobby Synchronizer.
Removed Identity Service, Replaced with AuthenticationManager
Removed “private” in front of all private fields.
|
2 年前 |
Jacob Stove Lorentzen
|
2ca155b9
|
merged in Async teardown
|
2 年前 |
UnityJacob
|
a91d6f8a
|
cleanup : removed redundant infrastructure
|
2 年前 |
GitHub
|
6a10872c
|
Merge pull request #33 from Unity-Technologies/master-staging
Master staging
|
2 年前 |