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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Unity.Collections;
using Unity.Simulation;
using UnityEngine.Experimental.Rendering;
using UnityEngine.Rendering;
#if HDRP_PRESENT
using UnityEngine.Rendering.HighDefinition;
#endif
namespace UnityEngine.Perception.GroundTruth
{
/// <summary>
/// Labeler which generates a local position image each frame.
/// </summary>
[Serializable]
public sealed class LocalPositionLabeler : CameraLabeler, IOverlayPanelProvider
{
///<inheritdoc/>
public override string description
{
get => "Generates a local position image for each captured frame.";
protected set {}
}
const string k_LocalPositionDirectory = "LocalPosition";
const string k_LocalPositionFilePrefix = "localPosition_";
internal string LocalPositionDirectory;
/// <summary>
/// The id to associate with semantic segmentation annotations in the dataset.
/// </summary>
[Tooltip("The id to associate with local position annotations in the dataset.")]
public string annotationId = "12f94d8d-5425-4deb-9b21-5e53ad957d66";
/// <summary>
/// The IdLabelConfig which maps labels to pixel values.
/// </summary>
public IdLabelConfig labelConfig;
/// <summary>
/// Event information for <see cref="LocalPositionLabeler.imageReadback"/>
/// </summary>
public struct ImageReadbackEventArgs
{
/// <summary>
/// The <see cref="Time.frameCount"/> on which the image was rendered. This may be multiple frames in the past.
/// </summary>
public int frameCount;
/// <summary>
/// Color pixel data.
/// </summary>
public NativeArray<Color32> data;
/// <summary>
/// The source image texture.
/// </summary>
public RenderTexture sourceTexture;
}
/// <summary>
/// Event which is called each frame a local position image is read back from the GPU.
/// </summary>
public event Action<ImageReadbackEventArgs> imageReadback;
/// <summary>
/// The RenderTexture on which local position images are drawn. Will be resized on startup to match
/// the camera resolution.
/// </summary>
public RenderTexture targetTexture => m_TargetTextureOverride;
/// <inheritdoc cref="IOverlayPanelProvider"/>
public Texture overlayImage=> targetTexture;
/// <inheritdoc cref="IOverlayPanelProvider"/>
public string label => "LocalPosition";
[Tooltip("(Optional) The RenderTexture on which local position images will be drawn. Will be reformatted on startup.")]
[SerializeField]
RenderTexture m_TargetTextureOverride;
AnnotationDefinition m_LocalPositionAnnotationDefinition;
RenderTextureReader<Color32> m_LocalPositionTextureReader;
#if HDRP_PRESENT
LocalPositionPass m_LocalPositionPass;
LensDistortionPass m_LensDistortionPass;
#elif URP_PRESENT
LocalPositionUrpPass m_LocalPositionPass;
LensDistortionUrpPass m_LensDistortionPass;
#endif
Dictionary<int, AsyncAnnotation> m_AsyncAnnotations;
/// <summary>
/// Creates a new LocalPositionLabeler. Be sure to assign <see cref="labelConfig"/> before adding to a <see cref="PerceptionCamera"/>.
/// </summary>
public LocalPositionLabeler() { }
/// <summary>
/// Creates a new LocalPositionLabeler with the given <see cref="IdLabelConfig"/>.
/// </summary>
/// <param name="labelConfig">The label config associating labels with colors.</param>
/// <param name="targetTextureOverride">Override the target texture of the labeler. Will be reformatted on startup.</param>
public LocalPositionLabeler(IdLabelConfig labelConfig, RenderTexture targetTextureOverride = null)
{
this.labelConfig = labelConfig;
m_TargetTextureOverride = targetTextureOverride;
}
struct LocalPositionSpec
{
// ReSharper disable once InconsistentNaming
// ReSharper disable once NotAccessedField.Local
public int label_id;
}
struct AsyncLocalPositionWrite
{
public NativeArray<Color32> data;
public int width;
public int height;
public string path;
}
/// <inheritdoc/>
protected override bool supportsVisualization => true;
/// <inheritdoc/>
protected override void Setup()
{
var myCamera = perceptionCamera.GetComponent<Camera>();
var camWidth = myCamera.pixelWidth;
var camHeight = myCamera.pixelHeight;
if (labelConfig == null)
{
throw new InvalidOperationException(
"LocalPositionLabeler's LabelConfig must be assigned");
}
m_AsyncAnnotations = new Dictionary<int, AsyncAnnotation>();
if (targetTexture != null)
{
if (targetTexture.sRGB)
{
Debug.LogError("targetTexture supplied to LocalPositionLabeler must be in Linear mode. Disabling labeler.");
enabled = false;
}
var renderTextureDescriptor = new RenderTextureDescriptor(camWidth, camHeight, GraphicsFormat.R8G8B8A8_UNorm, 8);
targetTexture.descriptor = renderTextureDescriptor;
}
else
m_TargetTextureOverride = new RenderTexture(camWidth, camHeight, 8, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Linear);
targetTexture.Create();
targetTexture.name = "Labeling";
LocalPositionDirectory = k_LocalPositionDirectory + Guid.NewGuid();
#if HDRP_PRESENT
var gameObject = perceptionCamera.gameObject;
var customPassVolume = gameObject.GetComponent<CustomPassVolume>() ?? gameObject.AddComponent<CustomPassVolume>();
customPassVolume.injectionPoint = CustomPassInjectionPoint.BeforeRendering;
customPassVolume.isGlobal = true;
m_LocalPositionPass = new LocalPositionPass(myCamera, targetTexture, labelConfig)
{
name = "Labeling Pass"
};
customPassVolume.customPasses.Add(m_LocalPositionPass);
m_LensDistortionPass = new LensDistortionPass(myCamera, targetTexture)
{
name = "Lens Distortion Pass"
};
customPassVolume.customPasses.Add(m_LensDistortionPass);
#elif URP_PRESENT
// Local Position Pass
m_LocalPositionPass = new LocalPositionUrpPass(myCamera, targetTexture, labelConfig);
perceptionCamera.AddScriptableRenderPass(m_LocalPositionPass);
// Lens Distortion Pass
m_LensDistortionPass = new LensDistortionUrpPass(myCamera, targetTexture);
perceptionCamera.AddScriptableRenderPass(m_LensDistortionPass);
#endif
var specs = labelConfig.labelEntries.Select(l => new LocalPositionSpec { label_id = l.id });
m_LocalPositionAnnotationDefinition = DatasetCapture.RegisterAnnotationDefinition(
"local position",
specs.ToArray(),
"pixel-wise local position label",
"PNG",
Guid.Parse(annotationId));
m_LocalPositionTextureReader = new RenderTextureReader<Color32>(targetTexture);
visualizationEnabled = supportsVisualization;
}
void OnLocalPositionImageRead(int frameCount, NativeArray<Color32> data)
{
if (!m_AsyncAnnotations.TryGetValue(frameCount, out var annotation))
return;
var datasetRelativePath = $"{LocalPositionDirectory}/{k_LocalPositionFilePrefix}{frameCount}.png";
var localPath = $"{Manager.Instance.GetDirectoryFor(LocalPositionDirectory)}/{k_LocalPositionFilePrefix}{frameCount}.png";
annotation.ReportFile(datasetRelativePath);
var asyncRequest = Manager.Instance.CreateRequest<AsyncRequest<AsyncLocalPositionWrite>>();
imageReadback?.Invoke(new ImageReadbackEventArgs
{
data = data,
frameCount = frameCount,
sourceTexture = targetTexture
});
asyncRequest.data = new AsyncLocalPositionWrite
{
data = new NativeArray<Color32>(data, Allocator.Persistent),
width = targetTexture.width,
height = targetTexture.height,
path = localPath
};
asyncRequest.Enqueue(r =>
{
var pngBytes = ImageConversion.EncodeArrayToPNG(
r.data.data.ToArray(), GraphicsFormat.R8G8B8A8_UNorm, (uint)r.data.width, (uint)r.data.height);
File.WriteAllBytes(r.data.path, pngBytes);
Manager.Instance.ConsumerFileProduced(r.data.path);
r.data.data.Dispose();
return AsyncRequest.Result.Completed;
});
asyncRequest.Execute();
}
/// <inheritdoc/>
protected override void OnEndRendering(ScriptableRenderContext scriptableRenderContext)
{
m_AsyncAnnotations[Time.frameCount] = perceptionCamera.SensorHandle.ReportAnnotationAsync(m_LocalPositionAnnotationDefinition);
m_LocalPositionTextureReader.Capture(scriptableRenderContext,
(frameCount, data, renderTexture) => OnLocalPositionImageRead(frameCount, data));
}
/// <inheritdoc/>
protected override void Cleanup()
{
m_LocalPositionTextureReader?.WaitForAllImages();
m_LocalPositionTextureReader?.Dispose();
m_LocalPositionTextureReader = null;
if (m_TargetTextureOverride != null)
m_TargetTextureOverride.Release();
m_TargetTextureOverride = null;
}
}
}